Rust Data LabData lab · live
Live readings Servers11,656 Players41,553 Populated2,988 Fresh wipes · 3h90 Sampled every 5 min

Element card · group Modded · atomic number 2,249, its rank

UKN.GG - US Training Grounds - Medium IV

Online 64.40.8.229:28014 checked 12m ago

moddedcarbon
Join the experiment
Atomic mass · players now 18/ 150 12% full Room to join
7-day average2peak 16
Rank · atomic number#2,249top 10%
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0510152003:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304003:0012:0021:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 10% of all ranked servers. Ranked on player hours over the last seven days.

Reaction log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 11:08 UTC15h ago – – – 0
Mon 26 Oct, 11:11 UTC1d ago – – – 1
Sun 25 Oct, 11:08 UTC2d ago – – – 0
Sat 24 Oct, 10:08 UTC3d ago – – – 5
Fri 23 Oct, 10:08 UTC4d ago – – – 0
Thu 22 Oct, 10:08 UTC5d ago – – – 5
Wed 21 Oct, 10:08 UTC6d ago – – – 0
Tue 20 Oct, 10:08 UTC7d ago – – – 0
Mon 19 Oct, 10:08 UTC8d ago – – – 2
Sun 18 Oct, 10:08 UTC9d ago – – – 5

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  3. 3 Co Combat Arena |… 0
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  5. 5 Ra [EU] Raid Simu… 144
    [EU] Raid Simulator 2.0 (Raidsim) EU · groups of 100+ · 221 on average 144/ 500
  6. 6 Ru [EU] Rusticate… 68
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Quick answers

from the figures on this page

Server setup

What map is in play on UKN.GG - US Training Grounds - Medium IV?

UKN.GG - US Training Grounds - Medium IV runs a procedural map of size 6,000 with seed 1337; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page. On the map name: UKN Map.

What settings and rules apply on UKN.GG - US Training Grounds - Medium IV?

No gather rate appears in the name of UKN.GG - US Training Grounds - Medium IV. You get up to 500 players per group. minigames & battle royale is the game mode, battle royale, Bedwars, parkour and arenas. Plugins or settings change the game, so the browser lists it under Modded. Carbon plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server details

In what location does UKN.GG - US Training Grounds - Medium IV sit?

No region tag is published by UKN.GG - US Training Grounds - Medium IV; its name, though, points to North America. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 64.40.8.229:28014.

What Rust version does UKN.GG - US Training Grounds - Medium IV currently run?

On Windows, UKN.GG - US Training Grounds - Medium IV is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does UKN.GG - US Training Grounds - Medium IV stay online?

UKN.GG - US Training Grounds - Medium IV is live as of now. About 13 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. It first appeared to Rust Data Lab on 13 September 2026.

How well does UKN.GG - US Training Grounds - Medium IV perform?

In the last 48 hours, it averaged 30 server fps, with a low of 16. Buildings, deployables and everything else in the world added up to as many as 2,386 entities. Memory use peaked at 1,959 MB. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

How often does a wipe happen on UKN.GG - US Training Grounds - Medium IV, and at what time?

A fresh world appears on UKN.GG - US Training Grounds - Medium IV every few hours, so no wipe schedule is kept and none of those resets counts as a wipe.

Lists and tags

How should you read the tags on UKN.GG - US Training Grounds - Medium IV?

The game's server browser reads the tags UKN.GG - US Training Grounds - Medium IV publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp150 (Max players): It has 150 slots; ts500 (Group limit): The team limit is 500; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^e (Minigames): This one hosts minigames such as arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP while the loot comes to you; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): The plugin framework here is Carbon. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does UKN.GG - US Training Grounds - Medium IV come up?

You will find UKN.GG - US Training Grounds - Medium IV on the following Rust Data Lab lists: Modded Rust servers, measured, Aim training servers, measured live and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10.

Who is behind UKN.GG - US Training Grounds - Medium IV?

Sharing its ukn.gg hostname with 14 other servers we track, UKN.GG - US Training Grounds - Medium IV is most likely run by the same operator as those.

Population

How does UKN.GG - US Training Grounds - Medium IV compare with other servers in the rankings?

UKN.GG - US Training Grounds - Medium IV sits at #2,249 for seven-day player hours, placing it in the top 10% of ranked servers.

How many players does UKN.GG - US Training Grounds - Medium IV have at the moment?

UKN.GG - US Training Grounds - Medium IV currently shows 18 players across 150 slots. A seven-day sample gives 2 players on average and 16 at the top. Over 48 hours, the highest average fell at 01:00 UTC, at 18 players.

Getting on

What is the way to join UKN.GG - US Training Grounds - Medium IV?

You can connect by pressing F1 in Rust and entering client.connect 64.40.8.229:28014, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://ukn.gg.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts500

Game

gmrust
Game mode Survival in the standard Rust style.
mp150
Max players It has 150 slots.
ts500
Group limit The team limit is 500.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Gameplay

^e
Minigames This one hosts minigames such as arenas, Bedwars and parkour.
^d
Combat training Practise aim and PvP while the loot comes to you.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.