Rust Data LabData lab · live
Live readings Servers11,869 Players85,654 Populated3,976 Fresh wipes · 3h170 Sampled every 5 min

Element card · group Modded · atomic number 1,749, its rank

NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets

Online 64.40.8.73:28010 checked 12m ago

moddedoxide
Join the experiment
Atomic mass · players now 3/ 200 2% full Room to join
7-day average3peak 17
Rank · atomic number#1,749top 8%
No wipesresets8 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0510152021:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15001k1.5k2k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

Reaction log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 09:33 UTC10h ago – – – 4
Mon 26 Oct, 09:33 UTC1d ago – – – 2
Sun 25 Oct, 09:33 UTC2d ago – – – 1
Sat 24 Oct, 09:33 UTC3d ago – – – 1
Fri 23 Oct, 11:38 UTC4d ago – – – 0
Fri 23 Oct, 09:33 UTC4d ago – – – 0
Thu 22 Oct, 09:33 UTC5d ago – – – 3
Wed 21 Oct, 09:33 UTC6d ago – – – 1
Tue 20 Oct, 09:33 UTC7d ago – – – 2
Mon 19 Oct, 09:33 UTC8d ago – – – 1

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Quick answers

from the figures on this page

Map and rules

What map is in play on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

A procedural map of size 3,500 with seed 1337 runs on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. The name of the map is: PAT Map FPS+.

How is NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets configured, and what rules apply?

The name of NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets carries no gather rate. Group size is capped at 10 players. Play runs as minigames & battle royale, parkour, arenas, battle royale and Bedwars. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

About the server

In what location does NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets sit?

No region tag is published by NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets; its name, though, points to North America. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 64.40.8.73:28010.

On what Rust version does NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets operate?

On Windows, NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets for staying online?

NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets is live as of now. According to the uptime it reports, the last restart was about 9 hours ago. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Is NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets known for smooth running?

The last 48 hours show an average of 59 server fps and a minimum of 59. Buildings, deployables and everything else in the world added up to as many as 1,707 entities. Up to 1,311 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

When does NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets wipe, and how often?

A fresh world appears on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets every few hours, so no wipe schedule is kept and none of those resets counts as a wipe.

Lists and tags

How should you read the tags on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): It has 200 slots; ts10 (Group limit): The team limit is 10; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^e (Minigames): Minigames including arenas, Bedwars and parkour; ^d (Combat training): Training for aim and PvP, with loot provided; ^i (Battlefield): High rates and kits for quick PvP; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets come up?

You will find NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets on the following Rust Data Lab lists: Modded Rust servers, measured, Aim training servers, measured live, Battlefield servers, measured and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Who is behind NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

Sharing its perfect-rust.com hostname with 3 other servers we track, NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets is most likely run by the same operator as those.

Player numbers

How does NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets compare with other servers in the rankings?

Player hours over the last week put NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets at #1,749, inside the top 8% of ranked servers.

What does the current player count on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets tell you?

At the moment NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets has 3 of its 200 slots filled. The week's figures average 3 players and top out at 17. The busiest point in the last 48 hours came at 23:00 UTC, averaging 8 players.

Connection

How can you connect to NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

In Rust, press F1 and enter client.connect 64.40.8.73:28010. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://www.perfect-rust.com/.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^e,^d,^i,gmrust,cs168909,ts10,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp200
Max players It has 200 slots.
ts10
Group limit The team limit is 10.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Gameplay

^e
Minigames Minigames including arenas, Bedwars and parkour.
^d
Combat training Training for aim and PvP, with loot provided.
^i
Battlefield High rates and kits for quick PvP.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.