Rust Data LabData lab · live
Live readings Servers11,894 Players101,584 Populated3,939 Fresh wipes · 3h404 Sampled every 5 min

Element card · group Community · atomic number 15,576, its rank

Creative / Build

Offline 212.93.144.210:28025 checked 31d ago

Join the experiment
Atomic mass · players now 1/ 1 100% full Near capacity
7-day average0peak –
Rank · atomic number#15,576top 65%
Last wipe31d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k28 Sep29 Sep1 Oct2 Oct4 Oct5 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Bu 【南瓜】Build-Test 6
    【南瓜】Build-Test EA · groups of 8+ · 10 on average 6/ 101
  2. 2 Ra Raichu Staging… 11
    Raichu Staging | F1 Spawn | Noclip | DLC Unlocked EU · groups of 8+ · 2 on average 11/ 25
  3. 3 Bu [EU] Builders … 195
    [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | EU · groups of 8+ · 116 on average 195/ 999
  4. 4 Bu [NA] Builders … 106
    [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | NA · groups of 8+ · 90 on average 106/ 999
  5. 5 Ru [AU] Rusticate… 37
    [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes OC · groups of 8+ · 53 on average 37/ 150
  6. 6 At Atlas // CSL -… 1
    Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 37 on average 1/ 100

Quick answers

from the figures on this page

Map and rules

What map is in play on Creative / Build?

Generated by the game, the map on Creative / Build is procedural.

How is Creative / Build configured, and what rules apply?

No gather rate appears in the name of Creative / Build. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. You will find it under Community in the server browser. VAC is on, Valve's anti-cheat.

Server details

Which location is Creative / Build based in?

Nothing about a region is published by Creative / Build. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 212.93.144.210:28025.

On what Rust version does Creative / Build operate?

Rust network protocol 2633 and build 165217 on Windows is what Creative / Build uses. The protocol must match for you to join; Steam will update your game.

How dependable is Creative / Build for staying online?

Right now Creative / Build is offline, with its last appearance 31 days 5 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 28 September 2026, Rust Data Lab saw it for the first time.

Wipe days

How often does a wipe happen on Creative / Build, and at what time?

The record holds too few of Creative / Build's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 31 days 6 hours ago the current world was made.

Lists and tags

What should you understand from the tags Creative / Build carries?

The game's server browser reads the tags Creative / Build publishes, which are gmvanilla (Game mode): Survival, vanilla style; mp1 (Max players): Player slots: 1; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): It runs build 165217; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Creative / Build come up?

These themed Rust Data Lab lists carry Creative / Build: Rust build and creative servers, Rust community servers, measured and Creative Rust servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does Creative / Build hold among Rust servers?

Creative / Build sits at #15,576 for seven-day player hours, placing it in the top 65% of ranked servers.

How full is Creative / Build right now?

The last recorded sighting of Creative / Build was 31 days 5 hours ago, and it is offline now.

How to join

What is the way to join Creative / Build?

You can connect by pressing F1 in Rust and entering client.connect 212.93.144.210:28025, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmvanilla,cs165217,ts8

Game

gmvanilla
Game mode Survival, vanilla style.
mp1
Max players Player slots: 1.
ts8
Group limit 8 per team, the default the game ships with.
v2633
Protocol To join, your game must match protocol 2633.
cs165217
Build It runs build 165217.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.