Element card · group Community · atomic number 15,576, its rank
Creative / Build
Offline 212.93.144.210:28025 checked 31d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on Creative / Build?
Generated by the game, the map on Creative / Build is procedural.
How is Creative / Build configured, and what rules apply?
No gather rate appears in the name of Creative / Build. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. You will find it under Community in the server browser. VAC is on, Valve's anti-cheat.
Server details
Which location is Creative / Build based in?
Nothing about a region is published by Creative / Build. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 212.93.144.210:28025.
On what Rust version does Creative / Build operate?
Rust network protocol 2633 and build 165217 on Windows is what Creative / Build uses. The protocol must match for you to join; Steam will update your game.
How dependable is Creative / Build for staying online?
Right now Creative / Build is offline, with its last appearance 31 days 5 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 28 September 2026, Rust Data Lab saw it for the first time.
Wipe days
How often does a wipe happen on Creative / Build, and at what time?
The record holds too few of Creative / Build's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 31 days 6 hours ago the current world was made.
Lists and tags
What should you understand from the tags Creative / Build carries?
The game's server browser reads the tags Creative / Build publishes, which are gmvanilla (Game mode): Survival, vanilla style; mp1 (Max players): Player slots: 1; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): It runs build 165217; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does Creative / Build come up?
These themed Rust Data Lab lists carry Creative / Build: Rust build and creative servers, Rust community servers, measured and Creative Rust servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does Creative / Build hold among Rust servers?
Creative / Build sits at #15,576 for seven-day player hours, placing it in the top 65% of ranked servers.
How full is Creative / Build right now?
The last recorded sighting of Creative / Build was 31 days 5 hours ago, and it is offline now.
How to join
What is the way to join Creative / Build?
You can connect by pressing F1 in Rust and entering client.connect 212.93.144.210:28025, or by pressing Launch Rust here, which starts the game through Steam and joins for you.