Rust Data LabData lab · live
Live readings Servers11,711 Players58,911 Populated3,347 Fresh wipes · 3h176 Sampled every 5 min

Element card · group Modded · atomic number 11,199, its rank

[EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked

Online EU · fra 213.32.25.216:28515 checked 8m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 2
Rank · atomic number#11,199top 50% · #2349 in EU
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5211:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040011:0020:0005:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 50% of all ranked servers, top 81% in EU. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap8.2 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 2

The first 48 hours of its last wipes

Thu 22 OctTue 20 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 22:28 UTC6d ago 1 – running 0
Tue 20 Oct, 09:58 UTC9d ago 1 held half 2.5 days 0
Thu 1 Oct, 18:48 UTC FW27d ago 0 – 18.6 days 0
Wed 23 Sep, 15:05 UTC35d ago 2 halved by day 2 8.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ut UTG | UNITY TR… 11
    UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B EU · groups of 5 · 5 on average 11/ 120
  2. 2 Ru RustReborn.gg … 845
    RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA EU · no group limit · 724 on average 845/ 750
  3. 3 Ra R2 - Aim train… 316
    R2 - Aim training / Matchmaking / Facechecks - RU Main EU · groups of 12+ · 218 on average 316/ 400
  4. 4 Ru RustGames.gg |… 119
    RustGames.gg | Lucky Pillars - EU 1 EU · groups of 100+ · 83 on average 119/ 400
  5. 5 Ba BATTLEFIELD x1… 82
    BATTLEFIELD x1000000 | BILLION | MILLION | ПАЛЯНИЦЯ EU · groups of 5 · 1e+06x · weekly · 76 on average 82/ 200
  6. 6 Ra R2 - Aim train… 46
    R2 - Aim training / Matchmaking / Facechecks - EU Main EU · groups of 12+ · 37 on average 46/ 400

Quick answers

from the figures on this page

Map and rules

What map is in play on [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked?

The map on [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked is procedural at size 4,000 with seed 1337, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. On the map name: discord.heatline.gg.

What rules has [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked set, and what settings are in force?

No gather rate appears in the name of [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked. Group size is capped at 5 players. Play runs as minigames & battle royale, arenas and parkour, Bedwars and battle royale. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

About the server

In what location does [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked sit?

The EU tag puts [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked in Europe, and its region code is fra. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 213.32.25.216:28515.

On what Rust version does [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked operate?

Rust network protocol 2635 and build 168909 on Linux is what [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked stay up, and how reliable is its uptime?

Right now, [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked is reachable. About 6 days 10 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Does [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked hold a steady performance?

In the last 48 hours, it averaged 256 server fps, with a low of 256. The entity count reached 1,321, including buildings, deployables and all other world items. The highest memory usage was 3,912 MB. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

What is the wiping pattern on [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked?

With no fixed rhythm, [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked wipes at irregular times, so the next wipe cannot be predicted. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 6 days 12 hours ago the current world was made.

How does [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 1 players. Peak numbers on the latest wipe came 0 hours in. Half that peak was held until the next wipe in 50% of recent wipes. Where it did not hold, the crowd dropped below half by day 2.

Where it appears

What should you understand from the tags [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked carries?

These are the tags [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 is the slot count; ts5 (Group limit): Teams cap at 5 players; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $rfra (Region code): The server's code for its region is fra; ^e (Minigames): Minigames including arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP while the loot comes to you; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded; EU (Europe): In the browser it sits under Europe. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked appear in?

These themed Rust Data Lab lists carry [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked: EU Rust servers, measured, Modded Rust servers, measured and Aim training servers, measured live. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player counts

Against other Rust servers, where does [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked place?

Player hours for the past seven days give [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked #11,199, #2,349 in Europe, and a place in the top 50% of ranked servers.

How many players does [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked have at the moment?

Of 50 slots, 0 are taken on [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked right now. A seven-day sample gives 0 players on average and 2 at the top. Peak time in the past 48 hours: 20:00 UTC, when the average was 2 players.

Getting on

What steps get you onto [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked?

Open the console with F1 in Rust and type client.connect 213.32.25.216:28515. The Launch Rust button on this page does the same job through Steam. For more, visit https://heatline.gg.

Server tags

what each one means

Published as mp50,ptrak,$rfra,v2635,^e,^d,EU,gmrust,cs168909,ts5,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players 50 is the slot count.
ts5
Group limit Teams cap at 5 players.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$rfra
Region code The server's code for its region is fra.

Gameplay

^e
Minigames Minigames including arenas, Bedwars and parkour.
^d
Combat training Practise aim and PvP while the loot comes to you.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Region

EU
Europe In the browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.