Rust Data LabData lab · live
Live readings Servers11,744 Players55,501 Populated3,172 Fresh wipes · 3h123 Sampled every 5 min

Element card · group PvE · atomic number 14,249, its rank

RustEZ Dev

Online 216.39.240.123:29013 checked 7m ago

moddedcarbonpve
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak 1
Rank · atomic number#14,249top 64%
Last wipe8d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75102:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap9.7 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Wed 21 OctSat 3 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 21:13 UTC8d ago 1 – running 0
Sat 3 Oct, 06:24 UTC26d ago 0 – 18.6 days 0
Thu 1 Oct, 13:58 UTC28d ago 0 – 1.7 days 0
Mon 21 Sep, 21:00 UTC38d ago 1 halved by day 1 9.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Pv |PvE| RUSTTRAV… 6
    |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] groups of 10+ · monthly · 14 on average 6/ 200
  2. 2 Cz CZ/EU Farming … 0
    CZ/EU Farming Industry PVE EU · groups of 8+ · monthly · 4 on average 0/ 50
  3. 3 Cz CZ/SK PVE!! No… 1
    CZ/SK PVE!! No raid_No kill :-) RUSTUJ groups of 8+ · 3 on average 1/ 30
  4. 4 Br BroinRust [PVE… 1
    BroinRust [PVE CLASSIC EU/EA] EU · groups of 8+ · monthly · 3 on average 1/ 200
  5. 5 Br BroinRust [PVE… 3
    BroinRust [PVE MOD EU/EA] EU · groups of 10+ · biweekly · 3 on average 3/ 200
  6. 6 Cz CZ/SK RELAX PVE 0
    CZ/SK RELAX PVE groups of 8+ · monthly · 3 on average 0/ 30

Quick answers

from the figures on this page

Map and rules

What map is in play on RustEZ Dev?

RustEZ Dev runs a procedural map of size 3,000 with seed 698477907; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is RustEZ Dev configured, and what rules apply?

Nothing in the name of RustEZ Dev gives a gather rate. Groups top out at 8 players, the default for the game. build & creative is the game mode, no gathering: sandbox building. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server facts

Which location is RustEZ Dev based in?

Nothing about a region is published by RustEZ Dev. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 216.39.240.123:29013.

Which Rust version is RustEZ Dev on?

Rust network protocol 2635 and build 168909 on Linux is what RustEZ Dev uses. The protocol must match for you to join; Steam will update your game.

How reliably does RustEZ Dev stay online?

At the moment, RustEZ Dev is online. The uptime it reports suggests it restarted roughly 7 days 5 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Does RustEZ Dev hold a steady performance?

Server fps averaged 30 over the last 48 hours, with 30 as the lowest. Buildings, deployables and everything else in the world added up to as many as 51,290 entities. Memory use peaked at 4,279 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

When does RustEZ Dev wipe, and how often?

There is no next wipe to predict for RustEZ Dev, which wipes at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 8 days 4 hours ago.

What does a typical wipe day on RustEZ Dev involve?

Recent wipes on average reached 0 players at their busiest. The latest wipe's peak fell 0 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell below half by day 1 when it didn't hold.

Where it appears

Which meanings sit behind the tags on RustEZ Dev?

The game's server browser reads the tags RustEZ Dev publishes, which are gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): Player slots: 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^c (Creative): No gathering here, just sandbox building of your choosing; ^k (Build server): Design and test your bases here; ^p (PvE): You fight the world, not other players; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): The plugin framework here is Carbon. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does RustEZ Dev come up?

The Rust Data Lab lists that include RustEZ Dev are: Modded Rust servers, measured, Rust build and creative servers, Creative Rust servers and Best Rust PvE servers, measured live. You can find it on the server list by applying these filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

How does RustEZ Dev compare with other servers in the rankings?

The seven-day player-hours table has RustEZ Dev at #14,249, in the top 64% of ranked servers.

How many players does RustEZ Dev have at the moment?

Of 100 slots, 0 are taken on RustEZ Dev right now. A seven-day sample gives 0 players on average and 1 at the top. Peak time in the past 48 hours: 12:00 UTC, when the average was 0 players.

Connection

How can you connect to RustEZ Dev?

Open the console with F1 in Rust and type client.connect 216.39.240.123:29013. The Launch Rust button on this page does the same job through Steam. For more, visit https://rustez.com.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^c,^k,^p,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival, vanilla style.
mp100
Max players Player slots: 100.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Gameplay

^c
Creative No gathering here, just sandbox building of your choosing.
^k
Build server Design and test your bases here.
^p
PvE You fight the world, not other players.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.