Element card · group Modded · atomic number 7,740, its rank
Zombie Land - TEST 1
Online 216.39.241.162:28025 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 35% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
a steady gapNext wipe Friday 30 October, 08:37 UTC, in 14h. Every 5 days 8 hours · medium confidence
Coming wipes
- 14hFri 30 Oct, 08:37 UTC
- 5d 21hWed 4 Nov, 16:19 UTC
- 7d 0hThu 5 Nov, 19:00 UTCFW
- 11d 5hTue 10 Nov, 00:01 UTC
- 16d 13hSun 15 Nov, 07:43 UTC
- 21d 21hFri 20 Nov, 15:24 UTC
- 27d 4hWed 25 Nov, 23:06 UTC
- 32d 12hTue 1 Dec, 06:48 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 00:55 UTC4d ago | 2 | – | running | 0 |
| Mon 19 Oct, 17:13 UTC10d ago | 1 | held half | 5.3 days | 0 |
| Wed 14 Oct, 14:43 UTC15d ago | 1 | held half | 5.1 days | 0 |
| Thu 8 Oct, 15:24 UTC21d ago | 1 | halved by day 4 | 6 days | 1 |
| Wed 7 Oct, 19:03 UTC21d ago | 1 | – | 0.8 days | 0 |
| Mon 5 Oct, 14:48 UTC24d ago | 2 | halved by day 1 | 2.2 days | 0 |
| Mon 5 Oct, 02:29 UTC24d ago | 2 | – | 0.5 days | 0 |
| Thu 1 Oct, 18:03 UTC FW28d ago | 1 | halved by day 1 | 3.4 days | 0 |
| Wed 30 Sep, 21:51 UTC28d ago | 1 | – | 0.8 days | 0 |
| Fri 25 Sep, 21:19 UTC33d ago | 2 | held half | 5 days | 0 |
| Mon 21 Sep, 19:54 UTC37d ago | 4 | held half | 4.1 days | 0 |
| Sun 20 Sep, 15:25 UTC39d ago | 1 | – | 1.2 days | 0 |
| Mon 14 Sep, 14:20 UTC45d ago | 2 | halved by day 3 | 6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on Zombie Land - TEST 1?
A procedural map of size 4,500 with seed 1337 runs on Zombie Land - TEST 1, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. The name of the map is: Custom Map.
What rules has Zombie Land - TEST 1 set, and what settings are in force?
Nothing in the name of Zombie Land - TEST 1 gives a gather rate. Group size is capped at 14 players. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.
Server details
What region hosts Zombie Land - TEST 1?
No region comes from Zombie Land - TEST 1; it does give us4 as its region code. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 216.39.241.162:28025.
What Rust version does Zombie Land - TEST 1 currently run?
Rust network protocol 2635 and build 168909 on Windows is what Zombie Land - TEST 1 uses. The protocol must match for you to join; Steam will update your game.
How dependable is Zombie Land - TEST 1 for staying online?
Zombie Land - TEST 1 is live as of now. About 7 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.
Is Zombie Land - TEST 1 known for smooth running?
In the last 48 hours, it averaged 20 server fps, with a low of 20. Buildings, deployables and everything else in the world added up to as many as 115,738 entities. Up to 4,283 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Wipe schedule
When does Zombie Land - TEST 1 wipe, and how often?
Lately the gap between wipes on Zombie Land - TEST 1 has averaged about 2.8 days. The wipe after this one is due on Friday 30 October at 08:37 UTC. Counting back, the current world began 4 days 14 hours ago.
On Zombie Land - TEST 1, what happens when wipe day arrives?
Averaged across its recent wipes, the busiest point drew 1 players. 1 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 50% of its recent wipes. In the other cases, half the peak was lost by day 2.5.
Where it appears
What should you understand from the tags Zombie Land - TEST 1 carries?
The game's server browser reads the tags Zombie Land - TEST 1 publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): Player slots: 50; ts14 (Group limit): The team limit is 14; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $rus4 (Region code): Region code: us4; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Zombie Land - TEST 1 come up?
These themed Rust Data Lab lists carry Zombie Land - TEST 1: Modded Rust servers, measured and Rust servers named for zombies. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Whose server is Zombie Land - TEST 1?
Sharing its zombieland.io hostname with 2 other servers we track, Zombie Land - TEST 1 is most likely run by the same operator as those.
Player counts
Against other Rust servers, where does Zombie Land - TEST 1 place?
Zombie Land - TEST 1 sits at #7,740 for seven-day player hours, placing it in the top 35% of ranked servers.
What does the current player count on Zombie Land - TEST 1 tell you?
At the moment Zombie Land - TEST 1 has 0 of its 50 slots filled. The week's figures average 0 players and top out at 2. Over 48 hours, the highest average fell at 15:00 UTC, at 1 players.
Connection
What steps get you onto Zombie Land - TEST 1?
In Rust, press F1 and enter client.connect 216.39.241.162:28025. Or click Launch Rust here to open Rust via Steam and connect automatically. You can find its website at http://Zombieland.io.