Rust Data LabData lab · live
Live readings Servers11,899 Players103,131 Populated3,962 Fresh wipes · 3h371 Sampled every 5 min

Element card · group Modded · atomic number 7,740, its rank

Zombie Land - TEST 1

Online 216.39.241.162:28025 checked 12m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 2
Rank · atomic number#7,740top 35%
Last wipe4d agono schedule published
Next wipe14hFri 30 Oct, 08:37 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75119:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
0510152019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

a steady gap

Next wipe Friday 30 October, 08:37 UTC, in 14h. Every 5 days 8 hours · medium confidence

usual gap2.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 2.5

Coming wipes

  1. 14hFri 30 Oct, 08:37 UTC
  2. 5d 21hWed 4 Nov, 16:19 UTC
  3. 7d 0hThu 5 Nov, 19:00 UTCFW
  4. 11d 5hTue 10 Nov, 00:01 UTC
  5. 16d 13hSun 15 Nov, 07:43 UTC
  6. 21d 21hFri 20 Nov, 15:24 UTC
  7. 27d 4hWed 25 Nov, 23:06 UTC
  8. 32d 12hTue 1 Dec, 06:48 UTC

The first 48 hours of its last wipes

Sun 25 OctMon 19 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 00:55 UTC4d ago 2 – running 0
Mon 19 Oct, 17:13 UTC10d ago 1 held half 5.3 days 0
Wed 14 Oct, 14:43 UTC15d ago 1 held half 5.1 days 0
Thu 8 Oct, 15:24 UTC21d ago 1 halved by day 4 6 days 1
Wed 7 Oct, 19:03 UTC21d ago 1 – 0.8 days 0
Mon 5 Oct, 14:48 UTC24d ago 2 halved by day 1 2.2 days 0
Mon 5 Oct, 02:29 UTC24d ago 2 – 0.5 days 0
Thu 1 Oct, 18:03 UTC FW28d ago 1 halved by day 1 3.4 days 0
Wed 30 Sep, 21:51 UTC28d ago 1 – 0.8 days 0
Fri 25 Sep, 21:19 UTC33d ago 2 held half 5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on Zombie Land - TEST 1?

A procedural map of size 4,500 with seed 1337 runs on Zombie Land - TEST 1, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. The name of the map is: Custom Map.

What rules has Zombie Land - TEST 1 set, and what settings are in force?

Nothing in the name of Zombie Land - TEST 1 gives a gather rate. Group size is capped at 14 players. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server details

What region hosts Zombie Land - TEST 1?

No region comes from Zombie Land - TEST 1; it does give us4 as its region code. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 216.39.241.162:28025.

What Rust version does Zombie Land - TEST 1 currently run?

Rust network protocol 2635 and build 168909 on Windows is what Zombie Land - TEST 1 uses. The protocol must match for you to join; Steam will update your game.

How dependable is Zombie Land - TEST 1 for staying online?

Zombie Land - TEST 1 is live as of now. About 7 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Is Zombie Land - TEST 1 known for smooth running?

In the last 48 hours, it averaged 20 server fps, with a low of 20. Buildings, deployables and everything else in the world added up to as many as 115,738 entities. Up to 4,283 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

When does Zombie Land - TEST 1 wipe, and how often?

Lately the gap between wipes on Zombie Land - TEST 1 has averaged about 2.8 days. The wipe after this one is due on Friday 30 October at 08:37 UTC. Counting back, the current world began 4 days 14 hours ago.

On Zombie Land - TEST 1, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 1 players. 1 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 50% of its recent wipes. In the other cases, half the peak was lost by day 2.5.

Where it appears

What should you understand from the tags Zombie Land - TEST 1 carries?

The game's server browser reads the tags Zombie Land - TEST 1 publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): Player slots: 50; ts14 (Group limit): The team limit is 14; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $rus4 (Region code): Region code: us4; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Zombie Land - TEST 1 come up?

These themed Rust Data Lab lists carry Zombie Land - TEST 1: Modded Rust servers, measured and Rust servers named for zombies. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Whose server is Zombie Land - TEST 1?

Sharing its zombieland.io hostname with 2 other servers we track, Zombie Land - TEST 1 is most likely run by the same operator as those.

Player counts

Against other Rust servers, where does Zombie Land - TEST 1 place?

Zombie Land - TEST 1 sits at #7,740 for seven-day player hours, placing it in the top 35% of ranked servers.

What does the current player count on Zombie Land - TEST 1 tell you?

At the moment Zombie Land - TEST 1 has 0 of its 50 slots filled. The week's figures average 0 players and top out at 2. Over 48 hours, the highest average fell at 15:00 UTC, at 1 players.

Connection

What steps get you onto Zombie Land - TEST 1?

In Rust, press F1 and enter client.connect 216.39.241.162:28025. Or click Launch Rust here to open Rust via Steam and connect automatically. You can find its website at http://Zombieland.io.

Server tags

what each one means

Published as mp50,ptrak,$rus4,v2635,gmrust,cs168909,ts14,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players Player slots: 50.
ts14
Group limit The team limit is 14.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$rus4
Region code Region code: us4.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.