Rust Data LabData lab · live
Live readings Servers11,817 Players87,514 Populated3,688 Fresh wipes · 3h401 Sampled every 5 min

Element card · group PvE · atomic number 3,299, its rank

#4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义

Online EA 220.197.77.42:28417 checked 11m ago

vanillamoddedoxidepve
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average1peak 6
Rank · atomic number#3,299top 15% · #290 in EA
Last wipe28d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 15% of all ranked servers, top 54% in EA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap17.4 daysbetween real wipes
wipe-day peak4players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 19 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 33 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 02:30 UTC10d ago 4 – running 1
Thu 1 Oct, 18:04 UTC FW28d ago 5 held half 17.4 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 纯净 【炮炮PVE启蒙】纯净|特色… 22
    【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 59 on average 22/ 200
  2. 2 Qs QS『鱼山路』pve|耐玩|… 33
    QS『鱼山路』pve|耐玩|升级|突袭 EA · groups of 8+ · 37 on average 33/ 100
  3. 3 宗门 [坚果PVE]宗门/合成/挂… 23
    [坚果PVE]宗门/合成/挂机/升级/召唤/副本/拍卖 EA · groups of 8+ · monthly · 34 on average 23/ 100
  4. 4 Ja Japan Tokyo - … 7
    Japan Tokyo - Vanilla PvE|JP|Beginner EA · groups of 16+ · 33 on average 7/ 100
  5. 5 Ja Japan Tokyo - … 3
    Japan Tokyo - Chill PvE|JP EA · groups of 16+ · 21 on average 3/ 100
  6. 6 爱酱 爱酱PVE|1服|十倍|死亡… 15
    爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地 EA · groups of 8+ · monthly · 20 on average 15/ 88

Quick answers

from the figures on this page

Map and rules

What map is in play on #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义?

#4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 runs a procedural map of size 4,680 with seed 2026100204; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

How is #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 configured, and what rules apply?

No gather rate appears in the name of #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义. Groups top out at 16 players. Play runs as pve, other players cannot be fought. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. By its own description it is vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. VAC is on, Valve's anti-cheat.

About the server

Which location is #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 based in?

The EA tag is how #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 lists itself, in Asia. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 220.197.77.42:28417.

What Rust version does #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 currently run?

On Windows, #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

Does #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 stay up, and how reliable is its uptime?

Right now, #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 is reachable. The uptime it reports suggests it restarted roughly 14 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Does #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 hold a steady performance?

Server fps averaged 74 over the last 48 hours, with 44 as the lowest. The entity count reached 243,874, including buildings, deployables and all other world items. Memory use peaked at 7,803 MB. Players feel lag when fps is low and the entity count climbs.

Wipe days

How often does a wipe happen on #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义, and at what time?

The record holds too few of #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 28 days 3 hours ago.

How does #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 look on the day of a wipe?

At their busiest, recent wipes averaged 4 players. The latest wipe's peak fell 33 hours after it began. Above half the peak until the next wipe: that held in 100% of its recent wipes.

Lists and tags

Which meanings sit behind the tags on #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义?

The game's server browser reads the tags #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): Player slots: 50; ts16 (Group limit): Teams cap at 16 players; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^p (PvE): There is no player combat here, only the world's threats; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; EA (East Asia): The server browser files it under East Asia. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 appear in?

The Rust Data Lab lists that include #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 are: Modded Rust servers, measured and Best Rust PvE servers, measured live. You can find it on the server list by applying these filters: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Who operates #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义?

No other server we track shares the rust.baby hostname that #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 publishes.

Player numbers

How does #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 compare with other servers in the rankings?

Seven-day player hours place #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 at #3,299 overall, #290 in Asia and in the top 15% of ranked servers.

How many players does #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 have at the moment?

Of 50 slots, 0 are taken on #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 right now. A seven-day sample gives 1 players on average and 6 at the top. Peak time in the past 48 hours: 14:00 UTC, when the average was 2 players.

How to join

What is the way to join #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义?

In Rust, press F1 and enter client.connect 220.197.77.42:28417. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://pan.rustxz.com/api/v4/file/content/Eym5FZ/0/wz.png?sign=OEVILf6vDcvDbYCchEyKN2TVB3ee2ngqshjVZYLUp00%3D%3A1793233043.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^v,EA,^p,gmrust,cs168909,ts16,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players Player slots: 50.
ts16
Group limit Teams cap at 16 players.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Gameplay

^p
PvE There is no player combat here, only the world's threats.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Region

EA
East Asia The server browser files it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.