Rust Data LabData lab · live
Live readings Servers11,803 Players71,182 Populated3,639 Fresh wipes · 3h205 Sampled every 5 min

Element card · group PvE · atomic number 3,279, its rank

Reforged Build Server | Production Rules

Online 23.108.66.125:28019 checked 10m ago

monthly wipes moddedoxidepve
Join the experiment
Atomic mass · players now 0/ 75 0% full Room to join
7-day average1peak 7
Rank · atomic number#3,279top 15%
Last wipe27d agomonthly schedule
Next wipe7d 5hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0246814:0023:0008:0016:0002:0011:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020014:0023:0008:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence

wipe-day peak3players, last three wipes

Coming wipes

  1. 7d 5hThu 5 Nov, 19:00 UTCFW
  2. 35d 5hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:08 UTC FW27d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Pv |PvE| RUSTTRAV… 12
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  2. 2 Cz CZ/EU Farming … 1
    CZ/EU Farming Industry PVE EU · groups of 8+ · monthly · 4 on average 1/ 50
  3. 3 Br BroinRust [PVE… 4
    BroinRust [PVE CLASSIC EU/EA] EU · groups of 8+ · monthly · 3 on average 4/ 200
  4. 4 Cz CZ/SK RELAX PVE 0
    CZ/SK RELAX PVE groups of 8+ · monthly · 2 on average 0/ 30
  5. 5 Br BRUTAL RUST | … 2
    BRUTAL RUST | PVE | ZOMBIES-EVENTS-BUILDING | MONTHLY groups of 10+ · monthly · 2 on average 2/ 100
  6. 6 Fu Fury Rust #1 [… 5
    Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL] EU · groups of 10+ · monthly · 2 on average 5/ 100

Quick answers

from the figures on this page

Server setup

What map is in play on Reforged Build Server | Production Rules?

A procedural map of size 5,650 with seed 1337 runs on Reforged Build Server | Production Rules, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. The name of the map is: Custom Map.

How is Reforged Build Server | Production Rules configured, and what rules apply?

The name of Reforged Build Server | Production Rules carries no gather rate. Groups top out at 6 players. Play runs as build & creative, no gathering: sandbox building. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

Server facts

Which location is Reforged Build Server | Production Rules based in?

No region is published by Reforged Build Server | Production Rules. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 23.108.66.125:28019.

What Rust version does Reforged Build Server | Production Rules currently run?

On Linux, Reforged Build Server | Production Rules is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Reforged Build Server | Production Rules for staying online?

At the moment, Reforged Build Server | Production Rules is online. According to the uptime it reports, the last restart was about 1 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Does Reforged Build Server | Production Rules hold a steady performance?

The last 48 hours show an average of 120 server fps and a minimum of 119. Buildings, deployables and everything else in the world added up to as many as 62,336 entities. Memory use peaked at 4,261 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe days

When does Reforged Build Server | Production Rules wipe, and how often?

Once a month is all Reforged Build Server | Production Rules wipes, with the force wipe. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. 27 days 17 hours ago the current world was made. Wipes monthly, according to the schedule in its tags.

How does Reforged Build Server | Production Rules look on the day of a wipe?

Recent wipes on average reached 3 players at their busiest. The latest wipe's peak fell 3 hours after it began.

Where it appears

How should you read the tags on Reforged Build Server | Production Rules?

These are the tags Reforged Build Server | Production Rules makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp75 (Max players): 75 is the slot count; ts6 (Group limit): Teams cap at 6 players; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^m (Monthly): Wipes happen monthly, at the force wipe; ^k (Build server): Design and test your bases here; ^p (PvE): There is no player combat here, only the world's threats; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Reforged Build Server | Production Rules come up?

You will find Reforged Build Server | Production Rules on the following Rust Data Lab lists: Modded Rust servers, measured, Rust build and creative servers and Best Rust PvE servers, measured live. You can find it on the server list by applying these filters: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player counts

How does Reforged Build Server | Production Rules compare with other servers in the rankings?

Reforged Build Server | Production Rules sits at #3,279 for seven-day player hours, placing it in the top 15% of ranked servers.

How full is Reforged Build Server | Production Rules right now?

Of 75 slots, 0 are taken on Reforged Build Server | Production Rules right now. A seven-day sample gives 1 players on average and 7 at the top. Peak time in the past 48 hours: 00:00 UTC, when the average was 6 players.

How to join

How can you connect to Reforged Build Server | Production Rules?

You can connect by pressing F1 in Rust and entering client.connect 23.108.66.125:28019, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://reforgerust.com/.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,^m,^k,^p,gmrust,cs168909,ts6,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp75
Max players 75 is the slot count.
ts6
Group limit Teams cap at 6 players.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Gameplay

^k
Build server Design and test your bases here.
^p
PvE There is no player combat here, only the world's threats.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.