Element card · group Modded · atomic number 14,685, its rank
Complete Build System | by hionet.com
Online EU 23.81.34.186:25015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 66% of all ranked servers, top 86% in EU. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 00:01 UTC5h ago | – | – | – | 0 |
| Wed 28 Oct, 00:01 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 00:01 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 00:01 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 23:01 UTC4d ago | – | – | – | 0 |
| Fri 23 Oct, 23:01 UTC5d ago | – | – | – | 0 |
| Thu 22 Oct, 23:02 UTC6d ago | – | – | – | 0 |
| Wed 21 Oct, 23:01 UTC7d ago | – | – | – | 0 |
| Tue 20 Oct, 23:01 UTC8d ago | – | – | – | 0 |
| Mon 19 Oct, 23:01 UTC9d ago | – | – | – | 0 |
| Sun 18 Oct, 23:01 UTC10d ago | – | – | – | 0 |
| Sat 17 Oct, 23:01 UTC11d ago | – | – | – | 0 |
| Fri 16 Oct, 23:01 UTC12d ago | – | – | – | 0 |
| Thu 15 Oct, 23:01 UTC13d ago | 0 | – | 1 days | 0 |
| Wed 14 Oct, 23:01 UTC14d ago | 0 | – | 1 days | 0 |
| Thu 1 Oct, 18:24 UTC FW27d ago | 1 | halved by day 1 | 13.2 days | 0 |
| Tue 15 Sep, 15:01 UTC43d ago | 1 | halved by day 1 | 16.1 days | 0 |
| Mon 14 Sep, 15:01 UTC44d ago | 1 | – | 1 days | 0 |
| Sun 13 Sep, 15:01 UTC45d ago | 0 | – | 1 days | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on Complete Build System | by hionet.com?
A procedural map of size 4,500 with seed 1337 runs on Complete Build System | by hionet.com, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. Its map carries the name: Custom Map.
What rules has Complete Build System | by hionet.com set, and what settings are in force?
No gather rate appears in the name of Complete Build System | by hionet.com. Eight players per group is the limit, the game's default. Play runs as build & creative, building sandbox, gathering off. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
Server details
What region hosts Complete Build System | by hionet.com?
The EU tag is how Complete Build System | by hionet.com lists itself, in Europe. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 23.81.34.186:25015.
On what Rust version does Complete Build System | by hionet.com operate?
On Linux, Complete Build System | by hionet.com is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does Complete Build System | by hionet.com stay online?
Right now, Complete Build System | by hionet.com is reachable. The uptime it reports suggests it restarted roughly 1 minutes ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.
Is Complete Build System | by hionet.com known for smooth running?
The last 48 hours show an average of 57 server fps and a minimum of 3. Buildings, deployables and everything else in the world added up to as many as 20,173 entities. Up to 2,118 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Wipes and resets
When does Complete Build System | by hionet.com wipe, and how often?
Every few hours Complete Build System | by hionet.com generates a new world; there is no wipe schedule, and those resets are not wipes.
Tags, lists
Which meanings sit behind the tags on Complete Build System | by hionet.com?
These are the tags Complete Build System | by hionet.com makes public for the server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^c (Creative): You get a sandbox for building, without gathering; ^k (Build server): Practise base design and construction; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; EU (Europe): In the browser it sits under Europe. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does Complete Build System | by hionet.com come up?
These themed Rust Data Lab lists carry Complete Build System | by hionet.com: EU Rust servers, measured, Modded Rust servers, measured, Rust build and creative servers and Creative Rust servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Player counts
Against other Rust servers, where does Complete Build System | by hionet.com place?
Player hours for the past seven days give Complete Build System | by hionet.com #14,685, #2,507 in Europe, and a place in the top 66% of ranked servers.
What does the current player count on Complete Build System | by hionet.com tell you?
Complete Build System | by hionet.com currently shows 0 players across 10 slots. The week's figures average 0 players and top out at 1.
How to join
What is the way to join Complete Build System | by hionet.com?
You can connect by pressing F1 in Rust and entering client.connect 23.81.34.186:25015, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://codefling.com/plugins/complete-build-system-sandbox-system.