Rust Data LabData lab · live
Live readings Servers11,666 Players52,161 Populated3,273 Fresh wipes · 3h87 Sampled every 5 min

Element card · group Modded · atomic number 8,344, its rank

6MyDev Server

Offline 27.130.13.128:28015 checked 20d ago

moddedcarbon
Join the experiment
Atomic mass · players now 10/ 175 6% full Room to join
7-day average0peak –
Rank · atomic number#8,344top 38%
Last wipe20d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k6 Oct8 Oct9 Oct11 Oct12 Oct14 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
wipe-day peak10players, last three wipes

The first 48 hours of its last wipes

Thu 8 OctWed 7 Oct
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 10, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 00:29 UTC20d ago 10 – running 10
Wed 7 Oct, 01:58 UTC21d ago 10 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru RustReborn.gg … 562
    RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA EU · no group limit · 708 on average 562/ 550
  2. 2 Ra R2 - Aim train… 282
    R2 - Aim training / Matchmaking / Facechecks - RU Main EU · groups of 12+ · 213 on average 282/ 400
  3. 3 Ru RustGames.gg |… 89
    RustGames.gg | Lucky Pillars - EU 1 EU · groups of 100+ · 81 on average 89/ 400
  4. 4 Do DOGFIGHT 2 | B… 86
    DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP groups of 30+ · weekly · 59 on average 86/ 200
  5. 5 Ra R2 - Aim train… 28
    R2 - Aim training / Matchmaking / Facechecks - EU Main EU · groups of 12+ · 35 on average 28/ 400
  6. 6 Be [EU] BekerMelk… 26
    [EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD EU · no group limit · 30 on average 26/ 50

Quick answers

from the figures on this page

Settings and map

What rules has 6MyDev Server set, and what settings are in force?

Nothing in the name of 6MyDev Server gives a gather rate. You get up to 500 players per group. minigames & battle royale is the game mode, arenas and parkour, Bedwars and battle royale. Plugins or settings change the game, so the browser lists it under Modded. Carbon plugins are running on it. VAC is on, Valve's anti-cheat.

Server details

Which location is 6MyDev Server based in?

Nothing about a region is published by 6MyDev Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 27.130.13.128:28015.

Which Rust version is 6MyDev Server on?

On Windows, 6MyDev Server is running Rust network protocol 2634 and build 166652. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is 6MyDev Server for staying online?

Currently offline, 6MyDev Server was last seen 20 days 9 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 6 October 2026.

Wipe schedule

When does 6MyDev Server wipe, and how often?

The record holds too few of 6MyDev Server's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 20 days 9 hours ago.

What does a typical wipe day on 6MyDev Server involve?

Recent wipes on average reached 10 players at their busiest. Peak numbers on the latest wipe came 0 hours in.

Tags, lists

How should you read the tags on 6MyDev Server?

These are the tags 6MyDev Server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp175 (Max players): 175 is the slot count; ts500 (Group limit): No team may exceed 500; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^e (Minigames): The draw is minigames: arenas, Bedwars, parkour and others; ^d (Combat training): Training for aim and PvP, with loot provided; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): This server uses the Carbon plugin framework. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does 6MyDev Server appear in?

These themed Rust Data Lab lists carry 6MyDev Server: Modded Rust servers, measured and Aim training servers, measured live. These filters bring it up on the server list: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Players now: At least 10.

Player counts

Against other Rust servers, where does 6MyDev Server place?

The seven-day player-hours table has 6MyDev Server at #8,344, in the top 38% of ranked servers.

What does the current player count on 6MyDev Server tell you?

The last recorded sighting of 6MyDev Server was 20 days 9 hours ago, and it is offline now.

Getting on

What is the way to join 6MyDev Server?

You can connect by pressing F1 in Rust and entering client.connect 27.130.13.128:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp175,ptrak,$r?,v2634,^z,^y,^e,^d,gmrust,cs166652,ts500

Game

gmrust
Game mode Standard Rust survival is the game here.
mp175
Max players 175 is the slot count.
ts500
Group limit No team may exceed 500.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build Build number: 166652.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Gameplay

^e
Minigames The draw is minigames: arenas, Bedwars, parkour and others.
^d
Combat training Training for aim and PvP, with loot provided.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.