Rust Data LabData lab · live
Live readings Servers11,693 Players51,920 Populated3,092 Fresh wipes · 3h106 Sampled every 5 min

Element card · group PvE · atomic number 15,284, its rank

[PVE] Green Island - Heli-Training

Online 31.214.141.107:27000 checked 13m ago

moddedoxidepve
Join the experiment
Atomic mass · players now 0/ 30 0% full Room to join
7-day average0peak –
Rank · atomic number#15,284top 69%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123403:0012:0022:0006:0015:0000:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608003:0012:0022:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 07:04 UTC27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Pv |PvE| RUSTTRAV… 6
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  2. 2 Cz CZ/EU Farming … 0
    CZ/EU Farming Industry PVE EU · groups of 8+ · monthly · 4 on average 0/ 50
  3. 3 Cz CZ/SK PVE!! No… 1
    CZ/SK PVE!! No raid_No kill :-) RUSTUJ groups of 8+ · 3 on average 1/ 30
  4. 4 Br BroinRust [PVE… 1
    BroinRust [PVE CLASSIC EU/EA] EU · groups of 8+ · monthly · 3 on average 1/ 200
  5. 5 Br BroinRust [PVE… 2
    BroinRust [PVE MOD EU/EA] EU · groups of 10+ · biweekly · 3 on average 2/ 200
  6. 6 Cz CZ/SK RELAX PVE 0
    CZ/SK RELAX PVE groups of 8+ · monthly · 3 on average 0/ 30

Quick answers

from the figures on this page

Settings and map

What map is in play on [PVE] Green Island - Heli-Training?

[PVE] Green Island - Heli-Training runs a procedural map of size 2,500 with seed 1215872013; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page. On the map name: Custom Map.

What rules has [PVE] Green Island - Heli-Training set, and what settings are in force?

Nothing in the name of [PVE] Green Island - Heli-Training gives a gather rate. Eight players per group is the limit, the game's default. combat training is the game mode, loot is handed out for aim and PvP practice. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

Server facts

What region hosts [PVE] Green Island - Heli-Training?

There is no region on record for [PVE] Green Island - Heli-Training. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 31.214.141.107:27000.

Which Rust version is [PVE] Green Island - Heli-Training on?

On Linux, [PVE] Green Island - Heli-Training is running Rust network protocol 2634 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is [PVE] Green Island - Heli-Training for staying online?

[PVE] Green Island - Heli-Training is live as of now. The uptime it reports suggests it restarted roughly 7 days 5 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

How well does [PVE] Green Island - Heli-Training perform?

Server fps averaged 60 over the last 48 hours, with 41 as the lowest. The maximum entity count was 47,232, covering buildings, deployables and all else in the world. The highest memory usage was 2,582 MB. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

What is the wiping pattern on [PVE] Green Island - Heli-Training?

[PVE] Green Island - Heli-Training's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 27 days 18 hours ago.

What does a typical wipe day on [PVE] Green Island - Heli-Training involve?

At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 4 hours in.

Where it appears

What should you understand from the tags [PVE] Green Island - Heli-Training carries?

gmrust (Game mode): Standard Rust survival is the game here; mp30 (Max players): Player slots: 30; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^c (Creative): Build freely in a sandbox, with no gathering needed; ^d (Combat training): Training for aim and PvP, with loot provided; ^p (PvE): The threat comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list [PVE] Green Island - Heli-Training publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does [PVE] Green Island - Heli-Training appear in?

You will find [PVE] Green Island - Heli-Training on the following Rust Data Lab lists: Modded Rust servers, measured, Aim training servers, measured live, Rust build and creative servers, Creative Rust servers and Best Rust PvE servers, measured live. You can find it on the server list by applying these filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Creative ^c, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

How does [PVE] Green Island - Heli-Training compare with other servers in the rankings?

[PVE] Green Island - Heli-Training sits at #15,284 for seven-day player hours, placing it in the top 69% of ranked servers.

How full is [PVE] Green Island - Heli-Training right now?

[PVE] Green Island - Heli-Training currently shows 0 players across 30 slots. The past week gives an average of 0 players.

How to join

What steps get you onto [PVE] Green Island - Heli-Training?

You can connect by pressing F1 in Rust and entering client.connect 31.214.141.107:27000, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://discord.com/invite/bRPZVBvT8N.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2634,^c,^d,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp30
Max players Player slots: 30.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Gameplay

^c
Creative Build freely in a sandbox, with no gathering needed.
^d
Combat training Training for aim and PvP, with loot provided.
^p
PvE The threat comes from the world, not from other players.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.