Rust Data LabData lab · live
Live readings Servers11,680 Players52,558 Populated3,201 Fresh wipes · 3h137 Sampled every 5 min

Element card · group Modded · atomic number 15,344, its rank

Savage's Primrust - LOCAL TEST

Offline 35.132.96.40:28015 checked 7d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,344top 69%
Last wipe7d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k26 Sep29 Sep3 Oct21 Oct25 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap2.1 daysbetween real wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Wed 21 OctMon 19 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 23:14 UTC7d ago 0 – running 0
Mon 19 Oct, 20:43 UTC9d ago 1 halved by day 1 2.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru RustForNoobs.c… 1
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  2. 2 Fa [US East] Face… 13
    [US East] Facepunch Primitive 1 NA · groups of 8+ · monthly · 21 on average 13/ 400
  3. 3 Fa [EU] Facepunch… 16
    [EU] Facepunch Primitive 1 EU · groups of 8+ · monthly · 16 on average 16/ 400
  4. 4 Ju JumpRust.com -… 1
    JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| EU · groups of 16+ · 3x · biweekly · 5 on average 1/ 120
  5. 5 Ju JumpRust.com -… 1
    JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| NA · groups of 16+ · 3x · biweekly · 4 on average 1/ 120
  6. 6 Ru Rust4Noobs | S… 2
    Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe EU · duo · monthly · 6 on average 2/ 100

Quick answers

from the figures on this page

Settings and map

What map is in play on Savage's Primrust - LOCAL TEST?

A procedural map runs on Savage's Primrust - LOCAL TEST, generated by the game.

What rules has Savage's Primrust - LOCAL TEST set, and what settings are in force?

Nothing in the name of Savage's Primrust - LOCAL TEST gives a gather rate. With no change from the default, groups can hold up to 8 players. primitive is the game mode, guns are out; bows, spears and melee are in. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. The VAC anti-cheat from Valve is enabled.

Server details

In what location does Savage's Primrust - LOCAL TEST sit?

There is no region on record for Savage's Primrust - LOCAL TEST. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 35.132.96.40:28015 is the address it uses.

On what Rust version does Savage's Primrust - LOCAL TEST operate?

On Windows, Savage's Primrust - LOCAL TEST is running Rust network protocol 2634 and build 167781. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Savage's Primrust - LOCAL TEST for staying online?

Right now Savage's Primrust - LOCAL TEST is offline, with its last appearance 7 days 10 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 26 September 2026.

Wipe schedule

How often does a wipe happen on Savage's Primrust - LOCAL TEST, and at what time?

Savage's Primrust - LOCAL TEST's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 7 days 10 hours ago the current world was made.

How does Savage's Primrust - LOCAL TEST look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 0 players. Peak numbers on the latest wipe came 0 hours in. Above half the peak until the next wipe: that held in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 1.

Tags, lists

How should you read the tags on Savage's Primrust - LOCAL TEST?

gmprimitive (Game mode): No guns here: the primitive ruleset leaves bows, spears and melee; mp10 (Max players): Player slots: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon: that is the tag list Savage's Primrust - LOCAL TEST publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Savage's Primrust - LOCAL TEST appear in?

These themed Rust Data Lab lists carry Savage's Primrust - LOCAL TEST: Modded Rust servers, measured and Primitive Rust servers, measured. These filters bring it up on the server list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

Against other Rust servers, where does Savage's Primrust - LOCAL TEST place?

Player hours over the last week put Savage's Primrust - LOCAL TEST at #15,344, inside the top 69% of ranked servers.

What does the current player count on Savage's Primrust - LOCAL TEST tell you?

Savage's Primrust - LOCAL TEST is offline at the moment; the last sighting was 7 days 10 hours ago.

How to join

How can you connect to Savage's Primrust - LOCAL TEST?

You can connect by pressing F1 in Rust and entering client.connect 35.132.96.40:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmprimitive,cs167781,ts8,^z,^y

Game

gmprimitive
Game mode No guns here: the primitive ruleset leaves bows, spears and melee.
mp10
Max players Player slots: 10.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.