Element card · group Community · atomic number 13,621, its rank
Creative / Build
Offline 35.144.79.15:28015 checked 18d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on Creative / Build?
A procedural map runs on Creative / Build, generated by the game.
What settings and rules apply on Creative / Build?
No gather rate appears in the name of Creative / Build. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on, Valve's anti-cheat.
About the server
Which location is Creative / Build based in?
Nothing about a region is published by Creative / Build. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 35.144.79.15:28015.
What Rust version does Creative / Build currently run?
On Windows, Creative / Build is running Rust network protocol 2634 and build 167398. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does Creative / Build stay online?
Currently offline, Creative / Build was last seen 18 days 13 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 10 October 2026.
Wipes and resets
How often does a wipe happen on Creative / Build, and at what time?
Creative / Build's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 18 days 13 hours ago.
Tags, lists
How should you read the tags on Creative / Build?
The game's server browser reads the tags Creative / Build publishes, which are gmvanilla (Game mode): This is vanilla survival; mp1 (Max players): It has 1 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167398 (Build): It runs build 167398; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does Creative / Build come up?
You will find Creative / Build on the following Rust Data Lab lists: Rust build and creative servers, Rust community servers, measured and Creative Rust servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
Against other Rust servers, where does Creative / Build place?
Creative / Build sits at #13,621 for seven-day player hours, placing it in the top 62% of ranked servers.
How many players does Creative / Build have at the moment?
The last recorded sighting of Creative / Build was 18 days 13 hours ago, and it is offline now.
How to join
What steps get you onto Creative / Build?
You can connect by pressing F1 in Rust and entering client.connect 35.144.79.15:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.