Element card · group Community · atomic number 11,408, its rank
Creative / Build
Offline 35.150.106.156:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on Creative / Build?
A procedural map runs on Creative / Build, generated by the game.
How is Creative / Build configured, and what rules apply?
The name of Creative / Build carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Community. VAC is on, Valve's anti-cheat.
Server details
In what location does Creative / Build sit?
Nothing about a region is published by Creative / Build. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 35.150.106.156:28015.
What Rust version does Creative / Build currently run?
On Windows, Creative / Build is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.
Does Creative / Build stay up, and how reliable is its uptime?
Right now Creative / Build is offline, with its last appearance 30 hours ago. It was online for 3 of 168 hours in the last 7 full days, which is 2% uptime. On 17 October 2026, Rust Data Lab saw it for the first time.
Wipe days
When does Creative / Build wipe, and how often?
Creative / Build's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 11 days 23 hours ago.
Where it appears
Which meanings sit behind the tags on Creative / Build?
The game's server browser reads the tags Creative / Build publishes, which are gmvanilla (Game mode): This is vanilla survival; mp1 (Max players): Player slots: 1; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does Creative / Build come up?
You will find Creative / Build on the following Rust Data Lab lists: Rust build and creative servers, Rust community servers, measured and Creative Rust servers. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player numbers
Against other Rust servers, where does Creative / Build place?
Creative / Build sits at #11,408 for seven-day player hours, placing it in the top 51% of ranked servers.
How many players does Creative / Build have at the moment?
No live signal from Creative / Build right now, which was last seen 30 hours ago. The week's figures average 1 players and top out at 1. The busiest point in the last 48 hours came at 03:00 UTC, averaging 0 players.
How to join
What steps get you onto Creative / Build?
Open the console with F1 in Rust and type client.connect 35.150.106.156:28015. The Launch Rust button on this page does the same job through Steam.