Rust Data LabData lab · live
Live readings Servers11,809 Players80,805 Populated3,802 Fresh wipes · 3h104 Sampled every 5 min

Element card · group PvE · atomic number 10,677, its rank

[TW][PVE] PreuBen - Build, Survive

Offline 36.238.218.2:6666 checked 35d ago

monthly wipes moddedoxidepvesoftcore
Join the experiment
Atomic mass · players now 3/ 64 5% full Room to join
7-day average0peak –
Rank · atomic number#10,677top 49%
Last wipe54d agomonthly schedule
Next wipe7d 22hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k23 Sep24 Sep26 Sep27 Sep29 Sep30 Sep

Top 49% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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the same kind of game, then region, group limit, rate and wipes
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  2. 2 Pv |PvE| RUSTTRAV… 15
    |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] groups of 10+ · monthly · 14 on average 15/ 200
  3. 3 Cz CZ/EU Farming … 8
    CZ/EU Farming Industry PVE EU · groups of 8+ · monthly · 4 on average 8/ 50
  4. 4 Br BroinRust [PVE… 4
    BroinRust [PVE CLASSIC EU/EA] EU · groups of 8+ · monthly · 3 on average 4/ 200
  5. 5 Cz CZ/SK RELAX PVE 7
    CZ/SK RELAX PVE groups of 8+ · monthly · 3 on average 7/ 30
  6. 6 Br BRUTAL RUST | … 6
    BRUTAL RUST | PVE | ZOMBIES-EVENTS-BUILDING | MONTHLY groups of 10+ · monthly · 2 on average 6/ 100

Quick answers

from the figures on this page

Settings and map

What map is in play on [TW][PVE] PreuBen - Build, Survive?

The map on [TW][PVE] PreuBen - Build, Survive is procedural, made by the game.

How is [TW][PVE] PreuBen - Build, Survive configured, and what rules apply?

No gather rate appears in the name of [TW][PVE] PreuBen - Build, Survive. With no change from the default, groups can hold up to 8 players. Play runs as softcore, You keep some of what you collect, which makes this the easier mode. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

About the server

Which location is [TW][PVE] PreuBen - Build, Survive based in?

No region tag is published by [TW][PVE] PreuBen - Build, Survive; its name, though, points to Asia. Rust Data Lab shows a server's stated location, not a verified position of the machine. 36.238.218.2:6666 is the address it uses.

Which Rust version is [TW][PVE] PreuBen - Build, Survive on?

Rust network protocol 2633 and build 165217 on Windows is what [TW][PVE] PreuBen - Build, Survive uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does [TW][PVE] PreuBen - Build, Survive stay online?

[TW][PVE] PreuBen - Build, Survive is not online at the moment; the last sighting was 35 days 7 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 23 September 2026.

Wipe days

What is the wiping pattern on [TW][PVE] PreuBen - Build, Survive?

Estimated from the force wipe is when [TW][PVE] PreuBen - Build, Survive next wipes. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. The world it is running now dates from 54 days 11 hours ago. Wipes monthly, according to the schedule in its tags.

Where it appears

How should you read the tags on [TW][PVE] PreuBen - Build, Survive?

The game's server browser reads the tags [TW][PVE] PreuBen - Build, Survive publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp64 (Max players): Player slots: 64; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs165217 (Build): The game build is 165217; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^m (Monthly): Wipes happen monthly, at the force wipe; ^s (Softcore): Die here and you keep some inventory: that is Facepunch's softcore mode; ^p (PvE): The threat comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does [TW][PVE] PreuBen - Build, Survive come up?

The Rust Data Lab lists that include [TW][PVE] PreuBen - Build, Survive are: Modded Rust servers, measured, Rust build and creative servers and Best Rust PvE servers, measured live. Applying these filters on the server list returns it: Region: Asia; Type: Modded; Game mode: PvE and Softcore; Server tag: Monthly ^m, Softcore ^s, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population

How does [TW][PVE] PreuBen - Build, Survive compare with other servers in the rankings?

[TW][PVE] PreuBen - Build, Survive sits at #10,677 for seven-day player hours, placing it in the top 49% of ranked servers.

How full is [TW][PVE] PreuBen - Build, Survive right now?

[TW][PVE] PreuBen - Build, Survive is offline at the moment; the last sighting was 35 days 7 hours ago.

Getting on

What steps get you onto [TW][PVE] PreuBen - Build, Survive?

In Rust, press F1 and enter client.connect 36.238.218.2:6666. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp64,ptrak,$r?,v2633,^m,^s,^p,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp64
Max players Player slots: 64.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs165217
Build The game build is 165217.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Difficulty

^s
Softcore Die here and you keep some inventory: that is Facepunch's softcore mode.

Gameplay

^p
PvE The threat comes from the world, not from other players.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.