Element card · group Modded · atomic number 10,508, its rank
[TEST STAND] private - do not join
Online 46.174.50.219:28215 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence
Coming wipes
- 7d 12hThu 5 Nov, 19:00 UTCFW
- 35d 12hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:04 UTC FW27d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on [TEST STAND] private - do not join?
[TEST STAND] private - do not join runs a procedural map of size 6,000 with seed 1337; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps. On the map name: discord.gg/r2aim.
What rules has [TEST STAND] private - do not join set, and what settings are in force?
The name of [TEST STAND] private - do not join carries no gather rate. Group size is capped at 12 players. minigames & battle royale is the game mode, arenas and parkour, Bedwars and battle royale. Plugins or settings change the game, so the browser lists it under Modded. Carbon plugins are running on it. Anti-cheat is off: Valve's VAC.
About the server
In what location does [TEST STAND] private - do not join sit?
There is no region on record for [TEST STAND] private - do not join. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 46.174.50.219:28215.
What Rust version does [TEST STAND] private - do not join currently run?
On Linux, [TEST STAND] private - do not join is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is [TEST STAND] private - do not join for staying online?
[TEST STAND] private - do not join is live as of now. The uptime it reports suggests it restarted roughly 6 days 10 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
Is [TEST STAND] private - do not join known for smooth running?
The last 48 hours show an average of 60 server fps and a minimum of 59. The maximum entity count was 2,168, covering buildings, deployables and all else in the world. Memory use peaked at 3,239 MB. Players feel lag when fps is low and the entity count climbs.
Wipes and resets
How often does a wipe happen on [TEST STAND] private - do not join, and at what time?
The only wipe on [TEST STAND] private - do not join is the monthly force wipe. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. Counting back, the current world began 27 days 12 hours ago.
What does a typical wipe day on [TEST STAND] private - do not join involve?
Averaged across its recent wipes, the busiest point drew 2 players. 25 hours after the latest wipe, the crowd peaked.
Tags, lists
How should you read the tags on [TEST STAND] private - do not join?
gmrust (Game mode): Survival in the standard Rust style; mp150 (Max players): Player slots: 150; ts12 (Group limit): The team limit is 12; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^e (Minigames): Minigames including arenas, Bedwars and parkour; ^d (Combat training): Training for aim and PvP, with loot provided; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): This server uses the Carbon plugin framework: that is the tag list [TEST STAND] private - do not join publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does [TEST STAND] private - do not join come up?
You will find [TEST STAND] private - do not join on the following Rust Data Lab lists: Modded Rust servers, measured and Aim training servers, measured live. Applying these filters on the server list returns it: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.
Player counts
What position does [TEST STAND] private - do not join hold among Rust servers?
[TEST STAND] private - do not join sits at #10,508 for seven-day player hours, placing it in the top 47% of ranked servers.
What does the current player count on [TEST STAND] private - do not join tell you?
[TEST STAND] private - do not join currently shows 0 players across 150 slots. The week's figures average 0 players and top out at 1.
Getting on
How can you connect to [TEST STAND] private - do not join?
In Rust, press F1 and enter client.connect 46.174.50.219:28215. Or click Launch Rust here to open Rust via Steam and connect automatically.