Element card · group Community · atomic number 14,109, its rank
Local Build
Offline 46.191.190.67:28015 checked 27d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on Local Build?
A procedural map runs on Local Build, generated by the game.
What rules has Local Build set, and what settings are in force?
No gather rate appears in the name of Local Build. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Community. VAC is off, Valve's anti-cheat.
Server details
In what location does Local Build sit?
There is no region on record for Local Build. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 46.191.190.67:28015 is the address it uses.
Which Rust version is Local Build on?
On Linux, Local Build is running Rust network protocol 2633 and build 165217. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does Local Build stay online?
Right now Local Build is offline, with its last appearance 27 days 20 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 1 October 2026.
Wipe schedule
When does Local Build wipe, and how often?
Too few wipes are on record for Local Build to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 29 days 10 hours ago.
Where it appears
How should you read the tags on Local Build?
These are the tags Local Build makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): It runs build 165217; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does Local Build come up?
The Rust Data Lab lists that include Local Build are: Rust build and creative servers and Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
How does Local Build compare with other servers in the rankings?
Local Build sits at #14,109 for seven-day player hours, placing it in the top 60% of ranked servers.
How full is Local Build right now?
No live signal from Local Build right now, which was last seen 27 days 20 hours ago.
How to join
What steps get you onto Local Build?
In Rust, press F1 and enter client.connect 46.191.190.67:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.