Element card · group Community · atomic number 16,837, its rank
Creative / Build
Offline 49.158.30.148:28025 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on Creative / Build?
The map on Creative / Build is procedural, made by the game.
What settings and rules apply on Creative / Build?
The name of Creative / Build carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. You will find it under Community in the server browser. VAC is on, Valve's anti-cheat.
Server details
In what location does Creative / Build sit?
There is no region on record for Creative / Build. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 49.158.30.148:28025.
Which Rust version is Creative / Build on?
Rust network protocol 2633 and build 165217 on Windows is what Creative / Build uses. The protocol must match for you to join; Steam will update your game.
How reliably does Creative / Build stay online?
Creative / Build is not online at the moment; the last sighting was 28 days 16 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 23 September 2026, Rust Data Lab saw it for the first time.
Wipe days
How often does a wipe happen on Creative / Build, and at what time?
Creative / Build's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 35 days 17 hours ago.
Tags, lists
Which meanings sit behind the tags on Creative / Build?
The game's server browser reads the tags Creative / Build publishes, which are gmvanilla (Game mode): This is vanilla survival; mp1 (Max players): 1 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does Creative / Build appear in?
The Rust Data Lab lists that include Creative / Build are: Rust build and creative servers, Rust community servers, measured and Creative Rust servers. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
How does Creative / Build compare with other servers in the rankings?
Player hours over the last week put Creative / Build at #16,837, inside the top 70% of ranked servers.
How full is Creative / Build right now?
No live signal from Creative / Build right now, which was last seen 28 days 16 hours ago.
Connection
What steps get you onto Creative / Build?
You can connect by pressing F1 in Rust and entering client.connect 49.158.30.148:28025, or by pressing Launch Rust here, which starts the game through Steam and joins for you.