Rust Data LabData lab · live
Live readings Servers11,829 Players86,322 Populated3,682 Fresh wipes · 3h405 Sampled every 5 min

Element card · group PvE · atomic number 15,125, its rank

[AU] OzRust.com Development

Offline OC 49.180.105.193:28014 checked 13d ago

biweekly wipes moddedoxidepve
Join the experiment
Atomic mass · players now 0/ 150 0% full Room to join
7-day average0peak –
Rank · atomic number#15,125top 70% · #188 in OC
Last wipe13d agobiweekly schedule
Next wipe1hThu 29 Oct, 22:50 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k16 Oct17 Oct18 Oct20 Oct21 Oct22 Oct

Top 70% of all ranked servers, top 87% in OC. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Next wipe Thursday 29 October, 22:50 UTC, in 1h. Biweekly: 14 days after its last wipe

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Br [AU] Brits PvE… 23
    [AU] Brits PvE Worlds | RUST MMORPG | Quests | Custom Weapons OC · no group limit · biweekly · 36 on average 23/ 2,000
  2. 2 Oz [AU] OzRust.co… 1
    [AU] OzRust.com PvE | Jetpacks | Kits | Events OC · groups of 8+ · biweekly · 2 on average 1/ 150
  3. 3 Ru [AU] RustEZ Sc… 6
    [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing OC · groups of 8+ · monthly · 13 on average 6/ 200
  4. 4 Ru [AU] RustEZ Su… 2
    [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing OC · groups of 8+ · monthly · 9 on average 2/ 200
  5. 5 Sa [AU] Salty Zom… 1
    [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event OC · groups of 8+ · monthly · 7 on average 1/ 100
  6. 6 Mo Moradon - PVE … 6
    Moradon - PVE - [AU] [Raidable Bases] [Skill Tree] OC · groups of 8+ · weekly · 4 on average 6/ 30

Quick answers

from the figures on this page

Server setup

What map is in play on [AU] OzRust.com Development?

A procedural map runs on [AU] OzRust.com Development, generated by the game.

How is [AU] OzRust.com Development configured, and what rules apply?

Nothing in the name of [AU] OzRust.com Development gives a gather rate. Eight players per group is the limit, the game's default. Play runs as pve, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

About the server

Which location is [AU] OzRust.com Development based in?

With its OC tag, [AU] OzRust.com Development places itself in Oceania. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 49.180.105.193:28014 is the address it uses.

What Rust version does [AU] OzRust.com Development currently run?

Rust network protocol 2634 and build 167781 on Linux is what [AU] OzRust.com Development uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does [AU] OzRust.com Development stay online?

Right now [AU] OzRust.com Development is offline, with its last appearance 13 days 21 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 16 October 2026, Rust Data Lab saw it for the first time.

Wipe schedule

When does [AU] OzRust.com Development wipe, and how often?

An estimate from biweekly: 14 days after its last wipe puts the next wipe on [AU] OzRust.com Development. Due next on Thursday 29 October at 22:50 UTC is its wipe. The world it is running now dates from 13 days 22 hours ago. Wipes every two weeks are what its tags set out.

Where it appears

How should you read the tags on [AU] OzRust.com Development?

gmrust (Game mode): Survival in the standard Rust style; mp150 (Max players): 150 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^b (Biweekly): Wipes come around once a fortnight; ^p (PvE): You fight the world, not other players; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; OC (Oceania): Oceania is where the browser lists this server: that is the tag list [AU] OzRust.com Development publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does [AU] OzRust.com Development come up?

The Rust Data Lab lists that include [AU] OzRust.com Development are: Rust servers in Oceania, Modded Rust servers, measured and Best Rust PvE servers, measured live. Applying these filters on the server list returns it: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Population

What position does [AU] OzRust.com Development hold among Rust servers?

[AU] OzRust.com Development is #15,125 on seven-day player hours, #188 in Oceania, and in the top 70% of all ranked servers.

What does the current player count on [AU] OzRust.com Development tell you?

The last recorded sighting of [AU] OzRust.com Development was 13 days 21 hours ago, and it is offline now.

Connection

What is the way to join [AU] OzRust.com Development?

Open the console with F1 in Rust and type client.connect 49.180.105.193:28014. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2634,^b,OC,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp150
Max players 150 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Wipes come around once a fortnight.

Gameplay

^p
PvE You fight the world, not other players.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Region

OC
Oceania Oceania is where the browser lists this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.