Element card · group PvE · atomic number 15,125, its rank
[AU] OzRust.com Development
Offline OC 49.180.105.193:28014 checked 13d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers, top 87% in OC. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 22:50 UTC, in 1h. Biweekly: 14 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on [AU] OzRust.com Development?
A procedural map runs on [AU] OzRust.com Development, generated by the game.
How is [AU] OzRust.com Development configured, and what rules apply?
Nothing in the name of [AU] OzRust.com Development gives a gather rate. Eight players per group is the limit, the game's default. Play runs as pve, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.
About the server
Which location is [AU] OzRust.com Development based in?
With its OC tag, [AU] OzRust.com Development places itself in Oceania. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 49.180.105.193:28014 is the address it uses.
What Rust version does [AU] OzRust.com Development currently run?
Rust network protocol 2634 and build 167781 on Linux is what [AU] OzRust.com Development uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does [AU] OzRust.com Development stay online?
Right now [AU] OzRust.com Development is offline, with its last appearance 13 days 21 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 16 October 2026, Rust Data Lab saw it for the first time.
Wipe schedule
When does [AU] OzRust.com Development wipe, and how often?
An estimate from biweekly: 14 days after its last wipe puts the next wipe on [AU] OzRust.com Development. Due next on Thursday 29 October at 22:50 UTC is its wipe. The world it is running now dates from 13 days 22 hours ago. Wipes every two weeks are what its tags set out.
Where it appears
How should you read the tags on [AU] OzRust.com Development?
gmrust (Game mode): Survival in the standard Rust style; mp150 (Max players): 150 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^b (Biweekly): Wipes come around once a fortnight; ^p (PvE): You fight the world, not other players; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; OC (Oceania): Oceania is where the browser lists this server: that is the tag list [AU] OzRust.com Development publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does [AU] OzRust.com Development come up?
The Rust Data Lab lists that include [AU] OzRust.com Development are: Rust servers in Oceania, Modded Rust servers, measured and Best Rust PvE servers, measured live. Applying these filters on the server list returns it: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Population
What position does [AU] OzRust.com Development hold among Rust servers?
[AU] OzRust.com Development is #15,125 on seven-day player hours, #188 in Oceania, and in the top 70% of all ranked servers.
What does the current player count on [AU] OzRust.com Development tell you?
The last recorded sighting of [AU] OzRust.com Development was 13 days 21 hours ago, and it is offline now.
Connection
What is the way to join [AU] OzRust.com Development?
Open the console with F1 in Rust and type client.connect 49.180.105.193:28014. The Launch Rust button on this page does the same job through Steam.