Rust Data LabData lab · live
Live readings Servers11,826 Players82,123 Populated3,756 Fresh wipes · 3h273 Sampled every 5 min

Element card · group PvE · atomic number 4,750, its rank

(GER) Deadland Hardcore

Online 5.182.204.160:25006 checked 10m ago

quad moddedcarbonpve
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 5
Rank · atomic number#4,750top 21%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75115:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 21% of all ranked servers, and #298 of the quad servers (top 36%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
wipe-day peak5players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 19 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 19:31 UTC26d ago 5 – running 0
Thu 1 Oct, 18:48 UTC FW27d ago 5 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Fr Friend Not Foe… 2
    Friend Not Foe / PvE Community / UK & Europe EU · quad · biweekly · 3 on average 2/ 50
  2. 2 My [DE/GER] My-La… 0
    [DE/GER] My-Land [PVE/PVP-EVENTZONEN] EU · quad · monthly · 3 on average 0/ 50
  3. 3 Pv PVE | HARD | D… 4
    PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER EU · quad · monthly · 2 on average 4/ 100
  4. 4 De Dead Valley | … 2
    Dead Valley | PvE | Bi-Weekly | Old Research System EU · quad · biweekly · 1 on average 2/ 50
  5. 5 Ca Casual PVE Sve… 3
    Casual PVE Svenska Krigare EU · quad · 1 on average 3/ 20
  6. 6 No Noob Friendly … 0
    Noob Friendly PVE Server EU · quad · monthly · 1 on average 0/ 100

Quick answers

from the figures on this page

Server setup

What map is in play on (GER) Deadland Hardcore?

(GER) Deadland Hardcore runs a procedural map of size 4,500; the game generates it. On the map name: Custom Map.

How is (GER) Deadland Hardcore configured, and what rules apply?

Nothing in the name of (GER) Deadland Hardcore gives a gather rate. The group cap is 4 players (quad). pve is the game mode, other players cannot be fought. In the server browser it sits under Modded: the game is changed by plugins or settings. Carbon plugins are running on it. Anti-cheat is on: Valve's VAC.

Server facts

What region hosts (GER) Deadland Hardcore?

No region tag is published by (GER) Deadland Hardcore; its name, though, points to Europe. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 5.182.204.160:25006 is the address it uses.

Which Rust version is (GER) Deadland Hardcore on?

On Linux, (GER) Deadland Hardcore is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does (GER) Deadland Hardcore stay online?

(GER) Deadland Hardcore is live as of now. About 7 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

How well does (GER) Deadland Hardcore perform?

The last 48 hours show an average of 45 server fps and a minimum of 42. The entity count reached 128,181, including buildings, deployables and all other world items. Up to 3,594 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe days

When does (GER) Deadland Hardcore wipe, and how often?

Too few wipes are on record for (GER) Deadland Hardcore to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 26 days 19 hours ago.

On (GER) Deadland Hardcore, what happens when wipe day arrives?

Recent wipes on average reached 5 players at their busiest. The latest wipe's peak fell 19 hours after it began.

Tags, lists

Which meanings sit behind the tags on (GER) Deadland Hardcore?

gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Player slots: 50; ts4 (Group limit): No team may exceed 4; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^p (PvE): You fight the world, not other players; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): This server uses the Carbon plugin framework: that is the tag list (GER) Deadland Hardcore publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does (GER) Deadland Hardcore appear in?

These themed Rust Data Lab lists carry (GER) Deadland Hardcore: EU Rust servers, measured, Modded Rust servers, measured and Best Rust PvE servers, measured live. Applying these filters on the server list returns it: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: Quad.

Player counts

What position does (GER) Deadland Hardcore hold among Rust servers?

(GER) Deadland Hardcore sits at #4,750 for seven-day player hours, placing it in the top 21% of ranked servers. In the quad category it ranks #298.

What does the current player count on (GER) Deadland Hardcore tell you?

(GER) Deadland Hardcore currently shows 0 players across 50 slots. A seven-day sample gives 0 players on average and 5 at the top. Over 48 hours, the highest average fell at 20:00 UTC, at 1 players.

Connection

What steps get you onto (GER) Deadland Hardcore?

Open the console with F1 in Rust and type client.connect 5.182.204.160:25006. The Launch Rust button on this page does the same job through Steam. For more, visit https://discord.com/invite/yFUm37JBgw.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^p,gmvanilla,cs168909,ts4

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players Player slots: 50.
ts4
Group limit No team may exceed 4.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Gameplay

^p
PvE You fight the world, not other players.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.