Rust Data LabData lab · live
Live readings Servers11,829 Players86,322 Populated3,682 Fresh wipes · 3h405 Sampled every 5 min

Element card · group PvE · atomic number 12,629, its rank

Rustoria.co - SEA Main Preview Server (Map #5)

Offline 5.223.62.6:28010 checked 14h ago

moddedpve
Join the experiment
Atomic mass · players now 1/ ?
7-day average0peak 1
Rank · atomic number#12,629top 57%
Last wipe22h agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75122:0003:0008:0012:0002:0007:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304022:0003:0008:0012:0002:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct29 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Mon 26 OctSun 25 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 23:32 UTC22h ago – – running 0
Mon 26 Oct, 19:39 UTC3d ago 0 – 2.2 days 0
Sun 25 Oct, 19:13 UTC4d ago 0 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 纯净 【炮炮PVE启蒙】纯净|特色… 21
    【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 59 on average 21/ 200
  2. 2 Qs QS『鱼山路』pve|耐玩|… 33
    QS『鱼山路』pve|耐玩|升级|突袭 EA · groups of 8+ · 37 on average 33/ 100
  3. 3 宗门 [坚果PVE]宗门/合成/挂… 24
    [坚果PVE]宗门/合成/挂机/升级/召唤/副本/拍卖 EA · groups of 8+ · monthly · 34 on average 24/ 100
  4. 4 Ja Japan Tokyo - … 6
    Japan Tokyo - Vanilla PvE|JP|Beginner EA · groups of 16+ · 33 on average 6/ 100
  5. 5 Ja Japan Tokyo - … 5
    Japan Tokyo - Chill PvE|JP EA · groups of 16+ · 21 on average 5/ 100
  6. 6 爱酱 爱酱PVE|1服|十倍|死亡… 15
    爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地 EA · groups of 8+ · monthly · 20 on average 15/ 88

Quick answers

from the figures on this page

Settings and map

What map is in play on Rustoria.co - SEA Main Preview Server (Map #5)?

A procedural map of size 4,000 with seed 1337 runs on Rustoria.co - SEA Main Preview Server (Map #5), generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. Its map carries the name: Custom Map.

What rules has Rustoria.co - SEA Main Preview Server (Map #5) set, and what settings are in force?

The name of Rustoria.co - SEA Main Preview Server (Map #5) carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as pve, other players cannot be fought. Plugins or settings change the game, so the browser lists it under Modded. VAC is on, Valve's anti-cheat.

About the server

Which location is Rustoria.co - SEA Main Preview Server (Map #5) based in?

Going by its name rather than a tag, Rustoria.co - SEA Main Preview Server (Map #5) points to Asia. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 5.223.62.6:28010.

On what Rust version does Rustoria.co - SEA Main Preview Server (Map #5) operate?

Rust network protocol 2635 and build 168909 on Linux is what Rustoria.co - SEA Main Preview Server (Map #5) uses. The protocol must match for you to join; Steam will update your game.

How reliably does Rustoria.co - SEA Main Preview Server (Map #5) stay online?

Currently offline, Rustoria.co - SEA Main Preview Server (Map #5) was last seen 14 hours ago. About 6 hours ago is when it last restarted, based on its uptime. It was online for 63 of 72 hours in the last 3 full days, which is 88% uptime. On 25 October 2026, Rust Data Lab saw it for the first time.

Does Rustoria.co - SEA Main Preview Server (Map #5) hold a steady performance?

In the last 48 hours, it averaged 30 server fps, with a low of 30. The maximum entity count was 124,181, covering buildings, deployables and all else in the world. The highest memory usage was 3,181 MB. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

How often does a wipe happen on Rustoria.co - SEA Main Preview Server (Map #5), and at what time?

No next wipe can be predicted on Rustoria.co - SEA Main Preview Server (Map #5): its wipes come at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 22 hours ago.

How does Rustoria.co - SEA Main Preview Server (Map #5) look on the day of a wipe?

Recent wipes on average reached 0 players at their busiest. The latest wipe's peak fell 0 hours after it began.

Where it appears

What should you understand from the tags Rustoria.co - SEA Main Preview Server (Map #5) carries?

These are the tags Rustoria.co - SEA Main Preview Server (Map #5) makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp0 (Max players): 0 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^p (PvE): There is no player combat here, only the world's threats; builds (Build server): Base building and practice are the focus; creative (Creative): No gathering here, just sandbox building of your choosing; training (Combat training): Training for aim and PvP, with loot provided; modded (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Rustoria.co - SEA Main Preview Server (Map #5) appear in?

These themed Rust Data Lab lists carry Rustoria.co - SEA Main Preview Server (Map #5): Modded Rust servers, measured and Best Rust PvE servers, measured live. You can find it on the server list by applying these filters: Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player numbers

How does Rustoria.co - SEA Main Preview Server (Map #5) compare with other servers in the rankings?

Player hours over the last week put Rustoria.co - SEA Main Preview Server (Map #5) at #12,629, inside the top 57% of ranked servers.

How many players does Rustoria.co - SEA Main Preview Server (Map #5) have at the moment?

Rustoria.co - SEA Main Preview Server (Map #5) is offline at the moment; the last sighting was 14 hours ago. The week's figures average 0 players and top out at 1. Over 48 hours, the highest average fell at 07:00 UTC, at 1 players.

Connection

How can you connect to Rustoria.co - SEA Main Preview Server (Map #5)?

You can connect by pressing F1 in Rust and entering client.connect 5.223.62.6:28010, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,modded,builds,creative,training

Game

gmrust
Game mode Standard Rust survival is the game here.
mp0
Max players 0 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Gameplay

^p
PvE There is no player combat here, only the world's threats.
builds
Build server Base building and practice are the focus.
creative
Creative No gathering here, just sandbox building of your choosing.
training
Combat training Training for aim and PvP, with loot provided.

Mods and access

modded
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.