Rust Data LabData lab · live
Live readings Servers11,736 Players71,890 Populated3,632 Fresh wipes · 3h134 Sampled every 5 min

Element card · group Community · atomic number 14,154, its rank

My Creative Server

Offline 5.241.132.35:28015 checked 19d ago

Join the experiment
Atomic mass · players now 1/ 5 20% full Room to join
7-day average0peak –
Rank · atomic number#14,154top 64%
Last wipe19d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k9 Oct10 Oct12 Oct13 Oct15 Oct16 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Bu 【南瓜】Build-Test 18
    【南瓜】Build-Test EA · groups of 8+ · 10 on average 18/ 101
  2. 2 Ra Raichu Staging… 4
    Raichu Staging | F1 Spawn | Noclip | DLC Unlocked EU · groups of 8+ · 1 on average 4/ 25
  3. 3 Bu [EU] Builders … 157
    [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | EU · groups of 8+ · 112 on average 157/ 999
  4. 4 Bu [NA] Builders … 35
    [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | NA · groups of 8+ · 90 on average 35/ 999
  5. 5 Ru [AU] Rusticate… 86
    [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes OC · groups of 8+ · 51 on average 86/ 150
  6. 6 At Atlas // CSL -… 49
    Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 36 on average 49/ 100

Quick answers

from the figures on this page

Server setup

What map is in play on My Creative Server?

Generated by the game, the map on My Creative Server is procedural.

How is My Creative Server configured, and what rules apply?

Nothing in the name of My Creative Server gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. VAC is on, Valve's anti-cheat.

Server details

Which location is My Creative Server based in?

Nothing about a region is published by My Creative Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 5.241.132.35:28015 is the address it uses.

On what Rust version does My Creative Server operate?

On Windows, My Creative Server is running Rust network protocol 2634 and build 167231. The protocol must match for you to join; Steam will update your game.

How dependable is My Creative Server for staying online?

Right now My Creative Server is offline, with its last appearance 19 days 2 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 8 October 2026, Rust Data Lab saw it for the first time.

Wipe days

What is the wiping pattern on My Creative Server?

My Creative Server's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 19 days 13 hours ago the current world was made.

Tags, lists

How should you read the tags on My Creative Server?

The game's server browser reads the tags My Creative Server publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp5 (Max players): Player slots: 5; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167231 (Build): The game build is 167231; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does My Creative Server come up?

These themed Rust Data Lab lists carry My Creative Server: Rust build and creative servers, Rust community servers, measured and Creative Rust servers. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

What position does My Creative Server hold among Rust servers?

The seven-day player-hours table has My Creative Server at #14,154, in the top 64% of ranked servers.

What does the current player count on My Creative Server tell you?

No live signal from My Creative Server right now, which was last seen 19 days 2 hours ago.

Connection

How can you connect to My Creative Server?

In Rust, press F1 and enter client.connect 5.241.132.35:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167231,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp5
Max players Player slots: 5.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167231
Build The game build is 167231.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.