Element card · group Community · atomic number 15,467, its rank
Creative / Build
Offline 50.88.213.12:28015 checked 39d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on Creative / Build?
A procedural map runs on Creative / Build, generated by the game.
How is Creative / Build configured, and what rules apply?
The name of Creative / Build carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. It appears under Community in the server browser. VAC is on, Valve's anti-cheat.
About the server
Which location is Creative / Build based in?
Nothing about a region is published by Creative / Build. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 50.88.213.12:28015.
On what Rust version does Creative / Build operate?
On Windows, Creative / Build is running Rust network protocol 2633 and build 164530. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does Creative / Build stay online?
Creative / Build is not online at the moment; the last sighting was 39 days 10 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 20 September 2026, Rust Data Lab saw it for the first time.
Wipe schedule
How often does a wipe happen on Creative / Build, and at what time?
The record holds too few of Creative / Build's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 39 days 10 hours ago.
Tags, lists
What should you understand from the tags Creative / Build carries?
gmvanilla (Game mode): Survival, vanilla style; mp1 (Max players): 1 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs164530 (Build): It runs build 164530; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set: that is the tag list Creative / Build publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does Creative / Build appear in?
You will find Creative / Build on the following Rust Data Lab lists: Rust build and creative servers, Rust community servers, measured and Creative Rust servers. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does Creative / Build hold among Rust servers?
Player hours over the last week put Creative / Build at #15,467, inside the top – of ranked servers.
What does the current player count on Creative / Build tell you?
Creative / Build is offline at the moment; the last sighting was 39 days 10 hours ago.
Getting on
What is the way to join Creative / Build?
Open the console with F1 in Rust and type client.connect 50.88.213.12:28015. The Launch Rust button on this page does the same job through Steam.