Element card · group Modded · atomic number 15,276, its rank
[AU] RustWars: WWII in Rust (In Development)
Online OC 51.161.198.101:28005 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers, top 83% in OC. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Monday 2 November, 09:15 UTC, in 3d 10h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on [AU] RustWars: WWII in Rust (In Development)?
[AU] RustWars: WWII in Rust (In Development) runs a procedural map of size 1,250 with seed 1337; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps. Its map carries the name: Custom Map.
What settings and rules apply on [AU] RustWars: WWII in Rust (In Development)?
No gather rate appears in the name of [AU] RustWars: WWII in Rust (In Development). You get up to 40 players per group. minigames & battle royale is the game mode, arenas and parkour, Bedwars and battle royale. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. VAC is on, Valve's anti-cheat.
Server facts
Which location is [AU] RustWars: WWII in Rust (In Development) based in?
The OC tag is how [AU] RustWars: WWII in Rust (In Development) lists itself, in Oceania. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 51.161.198.101:28005 is the address it uses.
On what Rust version does [AU] RustWars: WWII in Rust (In Development) operate?
Rust network protocol 2635 and build 168909 on Linux is what [AU] RustWars: WWII in Rust (In Development) uses. The protocol must match for you to join; Steam will update your game.
Does [AU] RustWars: WWII in Rust (In Development) stay up, and how reliable is its uptime?
At the moment, [AU] RustWars: WWII in Rust (In Development) is online. The uptime it reports suggests it restarted roughly 3 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 19 October 2026.
Does [AU] RustWars: WWII in Rust (In Development) hold a steady performance?
The last 48 hours show an average of 5 server fps and a minimum of 5. The maximum entity count was 128, covering buildings, deployables and all else in the world. Memory use peaked at 904 MB. What players experience as lag comes from low fps and a rising entity count.
Wipe schedule
What is the wiping pattern on [AU] RustWars: WWII in Rust (In Development)?
Estimated from weekly: 7 days after its last wipe is when [AU] RustWars: WWII in Rust (In Development) next wipes. The wipe after this one is due on Monday 2 November at 09:15 UTC. 10 days 13 hours ago the current world was made. Its tags carry a weekly wipe schedule.
Where it appears
What should you understand from the tags [AU] RustWars: WWII in Rust (In Development) carries?
These are the tags [AU] RustWars: WWII in Rust (In Development) makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 is the slot count; ts40 (Group limit): Teams cap at 40 players; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^w (Weekly): It wipes weekly; ^e (Minigames): This one hosts minigames such as arenas, Bedwars and parkour; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded; OC (Oceania): The server browser files it under Oceania. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does [AU] RustWars: WWII in Rust (In Development) come up?
You will find [AU] RustWars: WWII in Rust (In Development) on the following Rust Data Lab lists: Rust servers in Oceania and Modded Rust servers, measured. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
Population
Against other Rust servers, where does [AU] RustWars: WWII in Rust (In Development) place?
Seven-day player hours place [AU] RustWars: WWII in Rust (In Development) at #15,276 overall, #178 in Oceania and in the top 69% of ranked servers.
What does the current player count on [AU] RustWars: WWII in Rust (In Development) tell you?
Of 50 slots, 0 are taken on [AU] RustWars: WWII in Rust (In Development) right now. The past week gives an average of 0 players.
Getting on
What is the way to join [AU] RustWars: WWII in Rust (In Development)?
You can connect by pressing F1 in Rust and entering client.connect 51.161.198.101:28005, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://discord.com/invite/tW3Pap7fvu.
