Rust Data LabData lab · live
Live readings Servers11,780 Players77,467 Populated3,551 Fresh wipes · 3h241 Sampled every 5 min

Element card · group Modded · atomic number 15,276, its rank

[AU] RustWars: WWII in Rust (In Development)

Online OC 51.161.198.101:28005 checked 14m ago

weekly wipes moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,276top 69% · #178 in OC
Last wipe10d agoweekly schedule
Next wipe3d 10hMon 2 Nov, 09:15 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
0246823:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct25 Oct27 Oct29 Oct

Top 69% of all ranked servers, top 83% in OC. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Next wipe Monday 2 November, 09:15 UTC, in 3d 10h. Weekly: 7 days after its last wipe

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru RustReborn.gg … 0
    RustReborn.gg AU - Bedwars | AimTrain | Creative | Arena | FFA OC · no group limit · 3 on average 0/ 50
  2. 2 Do DOGFIGHT 2 | B… 58
    DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP groups of 30+ · weekly · 72 on average 58/ 250
  3. 3 Nu Nuclear Cargo/… 2
    Nuclear Cargo/Oil Trainer groups of 8+ · weekly · 2 on average 2/ 40
  4. 4 No NO WIPE| HELL … 2
    NO WIPE| HELL NATION 25XPVE-100XPVP (No Stability|Mymini|Kits|S groups of 8+ · weekly · 1 on average 2/ 50
  5. 5 Ru RustReborn.gg … 702
    RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA EU · no group limit · 730 on average 702/ 800
  6. 6 Ra R2 - Aim train… 186
    R2 - Aim training / Matchmaking / Facechecks - RU Main EU · groups of 12+ · 222 on average 186/ 400

Quick answers

from the figures on this page

Map and rules

What map is in play on [AU] RustWars: WWII in Rust (In Development)?

[AU] RustWars: WWII in Rust (In Development) runs a procedural map of size 1,250 with seed 1337; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps. Its map carries the name: Custom Map.

What settings and rules apply on [AU] RustWars: WWII in Rust (In Development)?

No gather rate appears in the name of [AU] RustWars: WWII in Rust (In Development). You get up to 40 players per group. minigames & battle royale is the game mode, arenas and parkour, Bedwars and battle royale. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. VAC is on, Valve's anti-cheat.

Server facts

Which location is [AU] RustWars: WWII in Rust (In Development) based in?

The OC tag is how [AU] RustWars: WWII in Rust (In Development) lists itself, in Oceania. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 51.161.198.101:28005 is the address it uses.

On what Rust version does [AU] RustWars: WWII in Rust (In Development) operate?

Rust network protocol 2635 and build 168909 on Linux is what [AU] RustWars: WWII in Rust (In Development) uses. The protocol must match for you to join; Steam will update your game.

Does [AU] RustWars: WWII in Rust (In Development) stay up, and how reliable is its uptime?

At the moment, [AU] RustWars: WWII in Rust (In Development) is online. The uptime it reports suggests it restarted roughly 3 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 19 October 2026.

Does [AU] RustWars: WWII in Rust (In Development) hold a steady performance?

The last 48 hours show an average of 5 server fps and a minimum of 5. The maximum entity count was 128, covering buildings, deployables and all else in the world. Memory use peaked at 904 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

What is the wiping pattern on [AU] RustWars: WWII in Rust (In Development)?

Estimated from weekly: 7 days after its last wipe is when [AU] RustWars: WWII in Rust (In Development) next wipes. The wipe after this one is due on Monday 2 November at 09:15 UTC. 10 days 13 hours ago the current world was made. Its tags carry a weekly wipe schedule.

Where it appears

What should you understand from the tags [AU] RustWars: WWII in Rust (In Development) carries?

These are the tags [AU] RustWars: WWII in Rust (In Development) makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 is the slot count; ts40 (Group limit): Teams cap at 40 players; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^w (Weekly): It wipes weekly; ^e (Minigames): This one hosts minigames such as arenas, Bedwars and parkour; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded; OC (Oceania): The server browser files it under Oceania. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does [AU] RustWars: WWII in Rust (In Development) come up?

You will find [AU] RustWars: WWII in Rust (In Development) on the following Rust Data Lab lists: Rust servers in Oceania and Modded Rust servers, measured. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.

Population

Against other Rust servers, where does [AU] RustWars: WWII in Rust (In Development) place?

Seven-day player hours place [AU] RustWars: WWII in Rust (In Development) at #15,276 overall, #178 in Oceania and in the top 69% of ranked servers.

What does the current player count on [AU] RustWars: WWII in Rust (In Development) tell you?

Of 50 slots, 0 are taken on [AU] RustWars: WWII in Rust (In Development) right now. The past week gives an average of 0 players.

Getting on

What is the way to join [AU] RustWars: WWII in Rust (In Development)?

You can connect by pressing F1 in Rust and entering client.connect 51.161.198.101:28005, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://discord.com/invite/tW3Pap7fvu.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^w,^e,OC,gmrust,cs168909,ts40,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players 50 is the slot count.
ts40
Group limit Teams cap at 40 players.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Wipe schedule

^w
Weekly It wipes weekly.

Gameplay

^e
Minigames This one hosts minigames such as arenas, Bedwars and parkour.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Region

OC
Oceania The server browser files it under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.