Element card · group Modded · atomic number 2,533, its rank
Nuclear Cargo/Oil Trainer
Online 72.73.28.150:28040 checked 1h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 11% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Monday 2 November, 20:03 UTC, in 5d 1h. Every Monday at 20:03 UTC · high confidence
Coming wipes
- 5d 1hMon 2 Nov, 20:03 UTC
- 8d 0hThu 5 Nov, 19:00 UTCFW
- 12d 1hMon 9 Nov, 20:03 UTC
- 19d 1hMon 16 Nov, 20:03 UTC
- 26d 1hMon 23 Nov, 20:03 UTC
- 33d 1hMon 30 Nov, 20:03 UTC
- 36d 0hThu 3 Dec, 19:00 UTCFW
- 40d 1hMon 7 Dec, 20:03 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 23 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 20:03 UTC1d ago | – | – | running | 1 |
| Mon 19 Oct, 20:04 UTC8d ago | 5 | halved by day 3 | 7 days | 1 |
| Mon 12 Oct, 20:05 UTC15d ago | 5 | held half | 7 days | 1 |
| Mon 5 Oct, 20:04 UTC22d ago | 6 | held half | 7 days | 2 |
| Thu 1 Oct, 18:10 UTC FW27d ago | 5 | held half | 4.1 days | 3 |
| Mon 28 Sep, 20:04 UTC29d ago | 7 | held half | 2.9 days | 2 |
| Mon 21 Sep, 20:03 UTC36d ago | 9 | held half | 7 days | 2 |
| Mon 14 Sep, 20:04 UTC43d ago | 6 | held half | 7 days | 4 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on Nuclear Cargo/Oil Trainer?
Nuclear Cargo/Oil Trainer runs a procedural map of size 2,100 with seed 1337; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps. Its map carries the name: Custom Map.
What rules has Nuclear Cargo/Oil Trainer set, and what settings are in force?
No gather rate appears in the name of Nuclear Cargo/Oil Trainer. Groups top out at 8 players, the default for the game. Play runs as minigames & battle royale, battle royale, Bedwars, parkour and arenas. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running on it. VAC is on, Valve's anti-cheat.
Server facts
Which location is Nuclear Cargo/Oil Trainer based in?
No region is published by Nuclear Cargo/Oil Trainer. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 72.73.28.150:28040 is the address it uses.
On what Rust version does Nuclear Cargo/Oil Trainer operate?
On Linux, Nuclear Cargo/Oil Trainer is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is Nuclear Cargo/Oil Trainer for staying online?
At the moment, Nuclear Cargo/Oil Trainer is online. About 44 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
Is Nuclear Cargo/Oil Trainer known for smooth running?
In the last 48 hours, it averaged 44 server fps, with a low of 33. Buildings, deployables and everything else in the world added up to as many as 30,868 entities. Up to 3,999 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Wipe days
When does Nuclear Cargo/Oil Trainer wipe, and how often?
Wipes on Nuclear Cargo/Oil Trainer follow this rhythm: every Monday at 20:03 UTC. Due next on Monday 2 November at 20:03 UTC is its wipe. Counting back, the current world began 46 hours ago. Its tags carry a weekly wipe schedule.
On Nuclear Cargo/Oil Trainer, what happens when wipe day arrives?
Averaged across its recent wipes, the busiest point drew 5 players. The latest wipe's peak fell 23 hours after it began. The crowd stayed above half that peak until the next wipe in 80% of its recent wipes. Where it did not hold, the crowd dropped below half by day 3.
Lists and tags
Which meanings sit behind the tags on Nuclear Cargo/Oil Trainer?
These are the tags Nuclear Cargo/Oil Trainer makes public for the server browser to read: gmvanilla (Game mode): This is vanilla survival; mp40 (Max players): It has 40 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^w (Weekly): It wipes weekly; ^e (Minigames): This one hosts minigames such as arenas, Bedwars and parkour; ^d (Combat training): Training for aim and PvP, with loot provided; ^i (Battlefield): High rates and kits for quick PvP; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): Plugins run on Carbon. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does Nuclear Cargo/Oil Trainer come up?
These themed Rust Data Lab lists carry Nuclear Cargo/Oil Trainer: Modded Rust servers, measured, Aim training servers, measured live and Battlefield servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Weekly ^w, Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
Who operates Nuclear Cargo/Oil Trainer?
Sharing its nucleargaming.io hostname with 3 other servers we track, Nuclear Cargo/Oil Trainer is most likely run by the same operator as those.
Player numbers
Against other Rust servers, where does Nuclear Cargo/Oil Trainer place?
Nuclear Cargo/Oil Trainer sits at #2,533 for seven-day player hours, placing it in the top 11% of ranked servers.
How many players does Nuclear Cargo/Oil Trainer have at the moment?
Nuclear Cargo/Oil Trainer currently shows 2 players across 40 slots. Averaged over the past week: 2 players, peaking at 6. Over 48 hours, the highest average fell at 20:00 UTC, at 4 players.
How to join
How can you connect to Nuclear Cargo/Oil Trainer?
In Rust, press F1 and enter client.connect 72.73.28.150:28040. Or click Launch Rust here to open Rust via Steam and connect automatically. You can find its website at https://nuclearrust.net.
