Rust Data LabData lab · live
Live readings Servers11,680 Players38,014 Populated2,926 Fresh wipes · 3h94 Sampled every 5 min

Element card · group Official · atomic number 1,219, its rank

[AU] Facepunch 2

Online 51.161.199.230:28015 checked 14m ago

official monthly wipes vanilla
Join the experiment
Atomic mass · players now 3/ 250 1% full Room to join
7-day average7peak 14
Rank · atomic number#1,219top 5%
Last wipe27d agomonthly schedule
Next wipe7d 16hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0510152003:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040003:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence

wipe-day peak30players, last three wipes

Coming wipes

  1. 7d 16hThu 5 Nov, 19:00 UTCFW
  2. 35d 16hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 30, 39 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:41 UTC FW27d ago 30 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rustafied.com … 14
    Rustafied.com - AU Long OC · groups of 16+ · monthly · 31 on average 14/ 100
  2. 2 Au AUSSIE MAFIA.A… 3
    AUSSIE MAFIA.AU | ORIGINAL | VANILLA PVP | MONTHLY |50% UPKEEP OC · groups of 8+ · monthly · 4 on average 3/ 500
  3. 3 Cl ClearRust - Mo… 3
    ClearRust - Monthly/PVE[AUS] For NOOBS OC · groups of 8+ · monthly · 4 on average 3/ 100
  4. 4 Va [NZ] Vanilla R… 3
    [NZ] Vanilla Rust 1 OC · groups of 8+ · monthly · 4 on average 3/ 75
  5. 5 Va vanilla + 0
    vanilla + OC · groups of 16+ · monthly · 1 on average 0/ 75
  6. 6 Ru Rustafied.com … 11
    Rustafied.com - AU Main OC · groups of 16+ · weekly · 148 on average 11/ 100

Quick answers

from the figures on this page

Map and rules

What map is in play on [AU] Facepunch 2?

[AU] Facepunch 2 runs a procedural map of size 4,500 with seed 157227784; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What settings and rules apply on [AU] Facepunch 2?

No gather rate appears in the name of [AU] Facepunch 2. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The in-game Official tab of Rust includes it. By its own description it is vanilla: facepunch's game, with no altered rates, kits or rules. The VAC anti-cheat from Valve is enabled.

Server details

What region hosts [AU] Facepunch 2?

The name of [AU] Facepunch 2 points to Oceania, even without a region tag. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 51.161.199.230:28015 is the address it uses.

Which Rust version is [AU] Facepunch 2 on?

Rust network protocol 2635 and build 168909 on Windows is what [AU] Facepunch 2 uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does [AU] Facepunch 2 stay online?

[AU] Facepunch 2 is live as of now. According to the uptime it reports, the last restart was about 13 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

How well does [AU] Facepunch 2 perform?

Server fps averaged 186 over the last 48 hours, with 149 as the lowest. The entity count reached 130,159, including buildings, deployables and all other world items. Memory use peaked at 5,966 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe days

What is the wiping pattern on [AU] Facepunch 2?

Once a month is all [AU] Facepunch 2 wipes, with the force wipe. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. 27 days 8 hours ago the current world was made. Wipes monthly, according to the schedule in its tags.

How does [AU] Facepunch 2 look on the day of a wipe?

Recent wipes on average reached 30 players at their busiest. Peak numbers on the latest wipe came 39 hours in.

Tags, lists

How should you read the tags on [AU] Facepunch 2?

official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust style; mp250 (Max players): It has 250 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^t (Tutorial on): The Facepunch tutorial is on offer for new players; sc2 (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it: that is the tag list [AU] Facepunch 2 publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does [AU] Facepunch 2 appear in?

The Rust Data Lab lists that include [AU] Facepunch 2 are: Rust tutorial servers: the live sample, Rust servers in Oceania, Official Rust servers and Vanilla Rust servers, measured. Applying these filters on the server list returns it: Region: Oceania; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

Who operates [AU] Facepunch 2?

Sharing its playrust.com hostname with 124 other servers we track, [AU] Facepunch 2 is most likely run by the same operator as those.

Population

Against other Rust servers, where does [AU] Facepunch 2 place?

Player hours over the last week put [AU] Facepunch 2 at #1,219, inside the top 5% of ranked servers.

How many players does [AU] Facepunch 2 have at the moment?

At the moment [AU] Facepunch 2 has 3 of its 250 slots filled. Averaged over the past week: 7 players, peaking at 14. The busiest point in the last 48 hours came at 09:00 UTC, averaging 9 players.

Getting on

What is the way to join [AU] Facepunch 2?

You can connect by pressing F1 in Rust and entering client.connect 51.161.199.230:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Data Lab

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival in the standard Rust style.
mp250
Max players It has 250 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's game, with no altered rates, kits or rules.

Gameplay

^t
Tutorial on The Facepunch tutorial is on offer for new players.

Other

sc2
Custom tag Not a standard Rust tag, so either a plugin or the owner applied it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.