Rust Data LabData lab · live
Live readings Servers11,594 Players33,825 Populated2,852 Fresh wipes · 3h65 Sampled every 5 min

Element card · group Official · atomic number 15,423, its rank

Facepunch Staging Auto Restart 10 minutes | Nav Disabled

Offline 57.128.211.49:28019 checked 16h ago

Join the experiment
Atomic mass · players now 0/ ?
7-day average0peak –
Rank · atomic number#15,423top 69%
Last wipe33d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123406:0012:0018:0001:0007:0013:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040006:0012:0018:0001:0007:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 24 Sep, 10:41 UTC33d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 250
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 533 on average 250/ 275
  2. 2 Ru Rustoria.co - … 19
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 325 on average 19/ 250
  3. 3 Ru Rusty Moose |E… 20
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 323 on average 20/ 250
  4. 4 Ru Rustoria.co - … 162
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 162/ 200
  5. 5 Ru Rustoria.co - … 61
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 278 on average 61/ 200
  6. 6 Ru Rustafied.com … 31
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average 31/ 100

Quick answers

from the figures on this page

Map and rules

What map is in play on Facepunch Staging Auto Restart 10 minutes | Nav Disabled?

The map on Facepunch Staging Auto Restart 10 minutes | Nav Disabled is procedural at size 4,500 with seed 9563351, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is Facepunch Staging Auto Restart 10 minutes | Nav Disabled configured, and what rules apply?

Nothing in the name of Facepunch Staging Auto Restart 10 minutes | Nav Disabled gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Rust lists it in the in-game Official tab. VAC is on, Valve's anti-cheat.

About the server

In what location does Facepunch Staging Auto Restart 10 minutes | Nav Disabled sit?

No region is published by Facepunch Staging Auto Restart 10 minutes | Nav Disabled. Rust Data Lab shows a server's stated location, not a verified position of the machine. 57.128.211.49:28019 is the address it uses.

Which Rust version is Facepunch Staging Auto Restart 10 minutes | Nav Disabled on?

On Windows, Facepunch Staging Auto Restart 10 minutes | Nav Disabled is running Rust network protocol 2635 and build 169317. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Facepunch Staging Auto Restart 10 minutes | Nav Disabled stay online?

Facepunch Staging Auto Restart 10 minutes | Nav Disabled is not online at the moment; the last sighting was 16 hours ago. It was online for 158 of 168 hours in the last 7 full days, which is 94% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

How well does Facepunch Staging Auto Restart 10 minutes | Nav Disabled perform?

Server fps averaged 232 over the last 48 hours, with 193 as the lowest. The maximum entity count was 218,000, covering buildings, deployables and all else in the world. Memory use peaked at 2,679 MB. Players feel lag when fps is low and the entity count climbs.

Wipe days

When does Facepunch Staging Auto Restart 10 minutes | Nav Disabled wipe, and how often?

Facepunch Staging Auto Restart 10 minutes | Nav Disabled's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 33 days 19 hours ago.

What does a typical wipe day on Facepunch Staging Auto Restart 10 minutes | Nav Disabled involve?

Averaged across its recent wipes, the busiest point drew 0 players. The latest wipe's peak fell 0 hours after it began.

Tags, lists

Which meanings sit behind the tags on Facepunch Staging Auto Restart 10 minutes | Nav Disabled?

These are the tags Facepunch Staging Auto Restart 10 minutes | Nav Disabled makes public for the server browser to read: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): Player slots: 0; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs169317 (Build): It runs build 169317; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Facepunch Staging Auto Restart 10 minutes | Nav Disabled appear in?

These themed Rust Data Lab lists carry Facepunch Staging Auto Restart 10 minutes | Nav Disabled: Official Rust servers. Applying these filters on the server list returns it: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.

Who is behind Facepunch Staging Auto Restart 10 minutes | Nav Disabled?

The playrust.com hostname Facepunch Staging Auto Restart 10 minutes | Nav Disabled publishes also appears on 124 other servers we track, so the same operator most likely runs them.

Population

What position does Facepunch Staging Auto Restart 10 minutes | Nav Disabled hold among Rust servers?

Player hours over the last week put Facepunch Staging Auto Restart 10 minutes | Nav Disabled at #15,423, inside the top 69% of ranked servers.

How many players does Facepunch Staging Auto Restart 10 minutes | Nav Disabled have at the moment?

No live signal from Facepunch Staging Auto Restart 10 minutes | Nav Disabled right now, which was last seen 16 hours ago. Over seven days the mean player count is 0.

Connection

What steps get you onto Facepunch Staging Auto Restart 10 minutes | Nav Disabled?

Open the console with F1 in Rust and type client.connect 57.128.211.49:28019. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs169317,ts8

On Rust Data Lab

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival in the standard Rust style.
mp0
Max players Player slots: 0.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs169317
Build It runs build 169317.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.