Rust Data LabData lab · live
Live readings Servers11,834 Players90,952 Populated3,739 Fresh wipes · 3h423 Sampled every 5 min

Element card · group Community · atomic number 15,521, its rank

test01

Offline EA 59.39.221.72:28015 checked 26d ago

biweekly wipes
Join the experiment
Atomic mass · players now 0/ 1 0% full Room to join
7-day average0peak –
Rank · atomic number#15,521top 68% · #479 in EA
Last wipe27d agobiweekly schedule
Next wipe8hFri 30 Oct, 05:49 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k2 Oct4 Oct5 Oct7 Oct8 Oct10 Oct

Top 68% of all ranked servers, top 92% in EA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Next wipe Friday 30 October, 05:49 UTC, in 8h. Biweekly: 14 days after its last wipe

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rustoria.co - … 165
    Rustoria.co - SEA Medium EA · groups of 16+ · biweekly · 77 on average 165/ 225
  2. 2 Ja Japan Tokyo - … 10
    Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com EA · groups of 8+ · biweekly · 36 on average 10/ 215
  3. 3 Ru Rustafied.com … 69
    Rustafied.com - SEA Medium EA · groups of 16+ · biweekly · 30 on average 69/ 100
  4. 4 Ru [SEA/KR/JP] Ru… 8
    [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla EA · groups of 8+ · biweekly · 4 on average 8/ 200
  5. 5 Br [SEA] BRUNEI/M… 0
    [SEA] BRUNEI/MALAYSIA/INDONESIA | Rust Battleground | Biweekly EA · groups of 8+ · biweekly · 2 on average 0/ 100
  6. 6 新手 新手村 | Rookie V… 0
    新手村 | Rookie Village | 四人 | 1x PVP 10.26新开 EA · groups of 8+ · 1x · biweekly · 1 on average 0/ 500

Quick answers

from the figures on this page

Server setup

What map is in play on test01?

Generated by the game, the map on test01 is procedural.

What rules has test01 set, and what settings are in force?

No gather rate appears in the name of test01. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. You will find it under Community in the server browser. Anti-cheat is off: Valve's VAC.

Server facts

In what location does test01 sit?

test01 gives Asia as its location, using the EA tag. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 59.39.221.72:28015 is the address it uses.

What Rust version does test01 currently run?

On Windows, test01 is running Rust network protocol 2634 and build 166652. The protocol must match for you to join; Steam will update your game.

How dependable is test01 for staying online?

test01 is not online at the moment; the last sighting was 26 days 13 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 2 October 2026.

Wipe schedule

How often does a wipe happen on test01, and at what time?

An estimate from biweekly: 14 days after its last wipe puts the next wipe on test01. The wipe after this one is due on Friday 30 October at 05:49 UTC. The world it is running now dates from 27 days 15 hours ago. Its tags list a wipe schedule of one wipe every two weeks.

Where it appears

How should you read the tags on test01?

The game's server browser reads the tags test01 publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): It has 1 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks, the server wipes; EA (East Asia): The server browser files it under East Asia. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does test01 come up?

These themed Rust Data Lab lists carry test01: Rust community servers, measured. You can find it on the server list by applying these filters: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Server tag: Biweekly ^b; Group limit: 5 or more; Wipe schedule: Every two weeks.

Player numbers

Against other Rust servers, where does test01 place?

Seven-day player hours place test01 at #15,521 overall, #479 in Asia and in the top 68% of ranked servers.

How full is test01 right now?

test01 is offline at the moment; the last sighting was 26 days 13 hours ago.

Getting on

What steps get you onto test01?

Open the console with F1 in Rust and type client.connect 59.39.221.72:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,^b,EA,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp1
Max players It has 1 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Every two weeks, the server wipes.

Region

EA
East Asia The server browser files it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.