Element card · group Community · atomic number 12,996, its rank
Creative / Build
Offline 62.166.159.228:28015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on Creative / Build?
The map on Creative / Build is procedural, made by the game.
How is Creative / Build configured, and what rules apply?
No gather rate appears in the name of Creative / Build. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. You will find it under Community in the server browser. VAC is on, Valve's anti-cheat.
About the server
In what location does Creative / Build sit?
There is no region on record for Creative / Build. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 62.166.159.228:28015.
On what Rust version does Creative / Build operate?
Rust network protocol 2634 and build 167781 on Windows is what Creative / Build uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does Creative / Build stay online?
Creative / Build is not online at the moment; the last sighting was 11 days 11 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 17 October 2026, Rust Data Lab saw it for the first time.
Wipe days
What is the wiping pattern on Creative / Build?
The record holds too few of Creative / Build's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 11 days 11 hours ago.
Where it appears
Which meanings sit behind the tags on Creative / Build?
These are the tags Creative / Build makes public for the server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp1 (Max players): 1 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): The game build is 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does Creative / Build come up?
You will find Creative / Build on the following Rust Data Lab lists: Rust build and creative servers, Rust community servers, measured and Creative Rust servers. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player counts
Against other Rust servers, where does Creative / Build place?
Creative / Build sits at #12,996 for seven-day player hours, placing it in the top 60% of ranked servers.
How many players does Creative / Build have at the moment?
No live signal from Creative / Build right now, which was last seen 11 days 11 hours ago.
How to join
What is the way to join Creative / Build?
Open the console with F1 in Rust and type client.connect 62.166.159.228:28015. The Launch Rust button on this page does the same job through Steam.