Rust Data LabData lab · live
Live readings Servers11,829 Players89,289 Populated4,008 Fresh wipes · 3h57 Sampled every 5 min

Element card · group Community · atomic number 12,996, its rank

Creative / Build

Offline 62.166.159.228:28015 checked 11d ago

Join the experiment
Atomic mass · players now 1/ 1 100% full Near capacity
7-day average0peak –
Rank · atomic number#12,996top 60%
Last wipe11d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k17 Oct18 Oct20 Oct21 Oct23 Oct24 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Bu 【南瓜】Build-Test 13
    【南瓜】Build-Test EA · groups of 8+ · 10 on average 13/ 101
  2. 2 Ra Raichu Staging… 5
    Raichu Staging | F1 Spawn | Noclip | DLC Unlocked EU · groups of 8+ · 1 on average 5/ 25
  3. 3 Bu [EU] Builders … 269
    [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | EU · groups of 8+ · 113 on average 269/ 999
  4. 4 Bu [NA] Builders … 76
    [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | NA · groups of 8+ · 90 on average 76/ 999
  5. 5 Ru [AU] Rusticate… 35
    [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes OC · groups of 8+ · 52 on average 35/ 150
  6. 6 At Atlas // CSL -… 22
    Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 37 on average 22/ 100

Quick answers

from the figures on this page

Server setup

What map is in play on Creative / Build?

The map on Creative / Build is procedural, made by the game.

How is Creative / Build configured, and what rules apply?

No gather rate appears in the name of Creative / Build. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. You will find it under Community in the server browser. VAC is on, Valve's anti-cheat.

About the server

In what location does Creative / Build sit?

There is no region on record for Creative / Build. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 62.166.159.228:28015.

On what Rust version does Creative / Build operate?

Rust network protocol 2634 and build 167781 on Windows is what Creative / Build uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Creative / Build stay online?

Creative / Build is not online at the moment; the last sighting was 11 days 11 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 17 October 2026, Rust Data Lab saw it for the first time.

Wipe days

What is the wiping pattern on Creative / Build?

The record holds too few of Creative / Build's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 11 days 11 hours ago.

Where it appears

Which meanings sit behind the tags on Creative / Build?

These are the tags Creative / Build makes public for the server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp1 (Max players): 1 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): The game build is 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Creative / Build come up?

You will find Creative / Build on the following Rust Data Lab lists: Rust build and creative servers, Rust community servers, measured and Creative Rust servers. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

Against other Rust servers, where does Creative / Build place?

Creative / Build sits at #12,996 for seven-day player hours, placing it in the top 60% of ranked servers.

How many players does Creative / Build have at the moment?

No live signal from Creative / Build right now, which was last seen 11 days 11 hours ago.

How to join

What is the way to join Creative / Build?

Open the console with F1 in Rust and type client.connect 62.166.159.228:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp1
Max players 1 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167781
Build The game build is 167781.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.