Element card · group Community · atomic number 13,940, its rank
Creative / Build
Offline 64.128.81.64:28015 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on Creative / Build?
The map on Creative / Build is procedural, made by the game.
How is Creative / Build configured, and what rules apply?
The name of Creative / Build carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Community. VAC is on, Valve's anti-cheat.
Server details
Which location is Creative / Build based in?
There is no region on record for Creative / Build. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 64.128.81.64:28015.
On what Rust version does Creative / Build operate?
On Windows, Creative / Build is running Rust network protocol 2634 and build 167781. The protocol must match for you to join; Steam will update your game.
How reliably does Creative / Build stay online?
Right now Creative / Build is offline, with its last appearance 7 days 13 hours ago. It was online for 0 of 144 hours in the last 6 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 21 October 2026.
Wipes and resets
What is the wiping pattern on Creative / Build?
Creative / Build's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 7 days 14 hours ago.
Where it appears
How should you read the tags on Creative / Build?
The game's server browser reads the tags Creative / Build publishes, which are gmvanilla (Game mode): The mode is vanilla survival; mp1 (Max players): Player slots: 1; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does Creative / Build appear in?
You will find Creative / Build on the following Rust Data Lab lists: Rust build and creative servers, Rust community servers, measured and Creative Rust servers. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What position does Creative / Build hold among Rust servers?
Player hours over the last week put Creative / Build at #13,940, inside the top 63% of ranked servers.
How many players does Creative / Build have at the moment?
The last recorded sighting of Creative / Build was 7 days 13 hours ago, and it is offline now. Averaged over the past week: 1 players, peaking at 1.
Connection
What steps get you onto Creative / Build?
Open the console with F1 in Rust and type client.connect 64.128.81.64:28015. The Launch Rust button on this page does the same job through Steam.