Rust Data LabData lab · live
Live readings Servers11,856 Players101,030 Populated3,903 Fresh wipes · 3h542 Sampled every 5 min

Element card · group Modded · atomic number 10,988, its rank

Codeman3434$

Online NA 66.51.96.61:28010 checked 6m ago

monthly wipes moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 1
Rank · atomic number#10,988top 49% · #1312 in NA
Last wipe27d agomonthly schedule
Next wipe6d 22hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123421:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
0246821:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 49% of all ranked servers, top 71% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence

usual gap2.9 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. 6d 22hThu 5 Nov, 19:00 UTCFW
  2. 34d 22hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Fri 2 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 17:04 UTC27d ago 1 – running 0
Tue 29 Sep, 19:13 UTC30d ago 1 held half 2.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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the same kind of game, then region, group limit, rate and wipes
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  4. 4 Bu [NA] Builders … 132
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  5. 5 In Intoxicated US… 15
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Quick answers

from the figures on this page

Server setup

What map is in play on Codeman3434$?

A procedural map of size 4,500 with seed 1 runs on Codeman3434$, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

How is Codeman3434$ configured, and what rules apply?

Nothing in the name of Codeman3434$ gives a gather rate. Eight players per group is the limit, the game's default. Play runs as build & creative, building sandbox, gathering off. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.

Server facts

Which location is Codeman3434$ based in?

With its NA tag, Codeman3434$ places itself in North America. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 66.51.96.61:28010.

On what Rust version does Codeman3434$ operate?

On Linux, Codeman3434$ is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Codeman3434$ for staying online?

Codeman3434$ is live as of now. According to the uptime it reports, the last restart was about 12 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

How well does Codeman3434$ perform?

The last 48 hours show an average of 5 server fps and a minimum of 5. The maximum entity count was 118,074, covering buildings, deployables and all else in the world. The highest memory usage was 4,762 MB. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

What is the wiping pattern on Codeman3434$?

Once a month is all Codeman3434$ wipes, with the force wipe. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. 27 days 3 hours ago the current world was made. A monthly wipe schedule is what its tags publish.

How does Codeman3434$ look on the day of a wipe?

Recent wipes on average reached 1 players at their busiest. 4 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of recent wipes.

Lists and tags

How should you read the tags on Codeman3434$?

These are the tags Codeman3434$ makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): It has 50 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^c (Creative): Build freely in a sandbox, with no gathering needed; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; NA (North America): The server browser files it under North America. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Codeman3434$ appear in?

These themed Rust Data Lab lists carry Codeman3434$: Modded Rust servers, measured, Rust build and creative servers, Creative Rust servers and North American Rust servers: the sample. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population

What position does Codeman3434$ hold among Rust servers?

Player hours for the past seven days give Codeman3434$ #10,988, #1,312 in North America, and a place in the top 49% of ranked servers.

What does the current player count on Codeman3434$ tell you?

Codeman3434$ currently shows 0 players across 50 slots. Averaged over the past week: 0 players, peaking at 1.

How to join

What steps get you onto Codeman3434$?

In Rust, press F1 and enter client.connect 66.51.96.61:28010. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^c,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players It has 50 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Gameplay

^c
Creative Build freely in a sandbox, with no gathering needed.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.