Rust Data LabData lab · live
Live readings Servers11,704 Players60,571 Populated3,281 Fresh wipes · 3h172 Sampled every 5 min

Element card · group Modded · atomic number 9,701, its rank

Rusty's Server

Online NA 66.51.99.57:28010 checked 13m ago

monthly wipes moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 1
Rank · atomic number#9,701top 44% · #1251 in NA
Last wipe3d agomonthly schedule
Next wipe6d 18hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75101:0010:0020:0005:0014:0023:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
0246801:0010:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 44% of all ranked servers, top 67% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h. The force wipe · high confidence

usual gap3.1 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3.5

Coming wipes

  1. 6d 18hThu 5 Nov, 19:00 UTCFW
  2. 34d 18hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Mon 26 OctWed 7 OctTue 6 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 01:02 UTC3d ago 1 – running 1
Wed 7 Oct, 15:00 UTC22d ago 1 halved by day 6 18.4 days 0
Tue 6 Oct, 23:50 UTC23d ago 1 – 0.6 days 0
Sat 3 Oct, 20:30 UTC26d ago 1 halved by day 1 3.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  5. 5 In Intoxicated US… 18
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Quick answers

from the figures on this page

Settings and map

What map is in play on Rusty's Server?

Rusty's Server runs a procedural map of size 1,500 with seed 714966902; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has Rusty's Server set, and what settings are in force?

Nothing in the name of Rusty's Server gives a gather rate. Eight players per group is the limit, the game's default. Play runs as build & creative, no gathering: sandbox building. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

About the server

In what location does Rusty's Server sit?

With its NA tag, Rusty's Server places itself in North America. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 66.51.99.57:28010.

On what Rust version does Rusty's Server operate?

On Linux, Rusty's Server is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does Rusty's Server stay online?

At the moment, Rusty's Server is online. According to the uptime it reports, the last restart was about 3 days 21 hours ago. For the last 7 full days, 143 of 168 hours were online, giving 85% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

How well does Rusty's Server perform?

The last 48 hours show an average of 5 server fps and a minimum of 5. The maximum entity count was 6,172, covering buildings, deployables and all else in the world. The highest memory usage was 1,138 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

What is the wiping pattern on Rusty's Server?

Wiping once a month with the force wipe is what Rusty's Server does. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. Counting back, the current world began 3 days 23 hours ago. Its tags set out a wipe schedule of once a month.

On Rusty's Server, what happens when wipe day arrives?

Recent wipes on average reached 1 players at their busiest. The latest wipe's peak fell 0 hours after it began. Half that peak was held until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 3.5.

Where it appears

How should you read the tags on Rusty's Server?

These are the tags Rusty's Server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): 50 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^k (Build server): Base building and practice are the focus; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded; NA (North America): In the browser it sits under North America. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Rusty's Server come up?

The Rust Data Lab lists that include Rusty's Server are: Modded Rust servers, measured, Rust build and creative servers and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Modded; Server tag: Monthly ^m, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Player counts

What position does Rusty's Server hold among Rust servers?

Player hours for the past seven days give Rusty's Server #9,701, #1,251 in North America, and a place in the top 44% of ranked servers.

What does the current player count on Rusty's Server tell you?

At the moment Rusty's Server has 0 of its 50 slots filled. A seven-day sample gives 0 players on average and 1 at the top. Peak time in the past 48 hours: 05:00 UTC, when the average was 1 players.

How to join

What is the way to join Rusty's Server?

You can connect by pressing F1 in Rust and entering client.connect 66.51.99.57:28010, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^k,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players 50 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Gameplay

^k
Build server Base building and practice are the focus.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Region

NA
North America In the browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.