Element card · group Community · atomic number 13,551, its rank
Creative / Build
Offline 67.149.25.41:28015 checked 17d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on Creative / Build?
The map on Creative / Build is procedural, made by the game.
How is Creative / Build configured, and what rules apply?
No gather rate appears in the name of Creative / Build. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. The VAC anti-cheat from Valve is enabled.
Server details
In what location does Creative / Build sit?
Nothing about a region is published by Creative / Build. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 67.149.25.41:28015.
Which Rust version is Creative / Build on?
On Windows, Creative / Build is running Rust network protocol 2634 and build 167398. The protocol must match for you to join; Steam will update your game.
How reliably does Creative / Build stay online?
Currently offline, Creative / Build was last seen 17 days 22 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 9 October 2026.
Wipes and resets
When does Creative / Build wipe, and how often?
Too few wipes are on record for Creative / Build to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 17 days 23 hours ago.
Lists and tags
How should you read the tags on Creative / Build?
The game's server browser reads the tags Creative / Build publishes, which are gmvanilla (Game mode): Survival, vanilla style; mp1 (Max players): 1 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167398 (Build): It runs build 167398; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does Creative / Build come up?
You will find Creative / Build on the following Rust Data Lab lists: Rust build and creative servers, Rust community servers, measured and Creative Rust servers. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
How does Creative / Build compare with other servers in the rankings?
The seven-day player-hours table has Creative / Build at #13,551, in the top 61% of ranked servers.
How many players does Creative / Build have at the moment?
Creative / Build is offline at the moment; the last sighting was 17 days 22 hours ago.
Connection
What is the way to join Creative / Build?
You can connect by pressing F1 in Rust and entering client.connect 67.149.25.41:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.