Rust Data LabData lab · live
Live readings Servers11,620 Players40,450 Populated3,014 Fresh wipes · 3h87 Sampled every 5 min

Element card · group Community · atomic number 15,882, its rank

Creative / Build

Offline 67.241.136.7:28025 checked 18d ago

Join the experiment
Atomic mass · players now 0/ 1 0% full Room to join
7-day average0peak –
Rank · atomic number#15,882top 72%
Last wipe18d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k3 Oct6 Oct8 Oct11 Oct13 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 17:28 UTC18d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Bu 【南瓜】Build-Test 18
    【南瓜】Build-Test EA · groups of 8+ · 10 on average 18/ 101
  2. 2 Ra Raichu Staging… 1
    Raichu Staging | F1 Spawn | Noclip | DLC Unlocked EU · groups of 8+ · 1 on average 1/ 25
  3. 3 Bu [EU] Builders … 45
    [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | EU · groups of 8+ · 112 on average 45/ 999
  4. 4 Bu [NA] Builders … 73
    [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | NA · groups of 8+ · 89 on average 73/ 999
  5. 5 Ru [AU] Rusticate… 86
    [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes OC · groups of 8+ · 51 on average 86/ 150
  6. 6 At Atlas // CSL -… 102
    Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 34 on average 102/ 150

Quick answers

from the figures on this page

Settings and map

What map is in play on Creative / Build?

Generated by the game, the map on Creative / Build is procedural.

What rules has Creative / Build set, and what settings are in force?

The name of Creative / Build carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. You will find it under Community in the server browser. VAC is on, Valve's anti-cheat.

Server facts

Which location is Creative / Build based in?

No region is published by Creative / Build. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 67.241.136.7:28025 is the address it uses.

Which Rust version is Creative / Build on?

On Windows, Creative / Build is running Rust network protocol 2634 and build 167398. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does Creative / Build stay online?

Currently offline, Creative / Build was last seen 18 days 13 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 3 October 2026.

Wipe days

When does Creative / Build wipe, and how often?

Creative / Build's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 18 days 14 hours ago the current world was made.

How does Creative / Build look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 0 players. Peak numbers on the latest wipe came 0 hours in.

Where it appears

How should you read the tags on Creative / Build?

gmvanilla (Game mode): Survival, vanilla style; mp1 (Max players): 1 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167398 (Build): The game build is 167398; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set: that is the tag list Creative / Build publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Creative / Build come up?

The Rust Data Lab lists that include Creative / Build are: Rust build and creative servers, Rust community servers, measured and Creative Rust servers. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

How does Creative / Build compare with other servers in the rankings?

Creative / Build sits at #15,882 for seven-day player hours, placing it in the top 72% of ranked servers.

What does the current player count on Creative / Build tell you?

No live signal from Creative / Build right now, which was last seen 18 days 13 hours ago.

Getting on

What is the way to join Creative / Build?

In Rust, press F1 and enter client.connect 67.241.136.7:28025. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmvanilla,cs167398,ts8

Game

gmvanilla
Game mode Survival, vanilla style.
mp1
Max players 1 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167398
Build The game build is 167398.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.