Rust Data LabData lab · live
Live readings Servers11,663 Players44,427 Populated2,902 Fresh wipes · 3h99 Sampled every 5 min

Element card · group PvE · atomic number 12,890, its rank

4SG Rust PvE | No Kill | No Raid | No Decay

Online 70.173.255.80:27010 checked 11m ago

monthly wipes moddedoxidepve
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak 1
Rank · atomic number#12,890top 58%
Last wipe28d agomonthly schedule
Next wipe6d 15hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75104:0013:0023:0007:0016:0001:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608004:0013:0023:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 15h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. 6d 15hThu 5 Nov, 19:00 UTCFW
  2. 34d 15hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:24 UTC FW28d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 He Hex US PVE Mon… 87
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  4. 4 Ru [US] RustEZ Su… 34
    [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 37 on average 34/ 200
  5. 5 原倍 [坚果PVE]原倍养老/打怪… 32
    [坚果PVE]原倍养老/打怪升级/合成强化/召唤副本 EA · groups of 8+ · monthly · 34 on average 32/ 100
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Quick answers

from the figures on this page

Server setup

What map is in play on 4SG Rust PvE | No Kill | No Raid | No Decay?

The map on 4SG Rust PvE | No Kill | No Raid | No Decay is procedural at size 4,096 with seed 1337, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map. On the map name: Custom Map.

What settings and rules apply on 4SG Rust PvE | No Kill | No Raid | No Decay?

No gather rate appears in the name of 4SG Rust PvE | No Kill | No Raid | No Decay. Groups top out at 8 players, the default for the game. Play runs as roleplay, roleplay with towns, jobs and rules. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

Server details

Which location is 4SG Rust PvE | No Kill | No Raid | No Decay based in?

There is no region on record for 4SG Rust PvE | No Kill | No Raid | No Decay. Rust Data Lab shows a server's stated location, not a verified position of the machine. 70.173.255.80:27010 is the address it uses.

What Rust version does 4SG Rust PvE | No Kill | No Raid | No Decay currently run?

Rust network protocol 2635 and build 168909 on Linux is what 4SG Rust PvE | No Kill | No Raid | No Decay uses. The protocol must match for you to join; Steam will update your game.

Does 4SG Rust PvE | No Kill | No Raid | No Decay stay up, and how reliable is its uptime?

4SG Rust PvE | No Kill | No Raid | No Decay is live as of now. The uptime it reports suggests it restarted roughly 2 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

How well does 4SG Rust PvE | No Kill | No Raid | No Decay perform?

Server fps averaged 75 over the last 48 hours, with 70 as the lowest. Buildings, deployables and everything else in the world added up to as many as 80,900 entities. Up to 4,063 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe days

What is the wiping pattern on 4SG Rust PvE | No Kill | No Raid | No Decay?

The only wipe on 4SG Rust PvE | No Kill | No Raid | No Decay is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. 28 days 8 hours ago the current world was made. A monthly wipe schedule is what its tags publish.

What does a typical wipe day on 4SG Rust PvE | No Kill | No Raid | No Decay involve?

Recent wipes on average reached 1 players at their busiest. 1 hours after the latest wipe, the crowd peaked.

Where it appears

How should you read the tags on 4SG Rust PvE | No Kill | No Raid | No Decay?

These are the tags 4SG Rust PvE | No Kill | No Raid | No Decay makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^r (Roleplay): The server runs as roleplay; ^p (PvE): The threat comes from the world, not from other players; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does 4SG Rust PvE | No Kill | No Raid | No Decay come up?

These themed Rust Data Lab lists carry 4SG Rust PvE | No Kill | No Raid | No Decay: Modded Rust servers, measured, Best Rust PvE servers, measured live and Rust roleplay servers, measured. Applying these filters on the server list returns it: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player numbers

What position does 4SG Rust PvE | No Kill | No Raid | No Decay hold among Rust servers?

4SG Rust PvE | No Kill | No Raid | No Decay sits at #12,890 for seven-day player hours, placing it in the top 58% of ranked servers.

What does the current player count on 4SG Rust PvE | No Kill | No Raid | No Decay tell you?

At the moment 4SG Rust PvE | No Kill | No Raid | No Decay has 0 of its 100 slots filled. Averaged over the past week: 0 players, peaking at 1. The busiest point in the last 48 hours came at 16:00 UTC, averaging 0 players.

Connection

What is the way to join 4SG Rust PvE | No Kill | No Raid | No Decay?

You can connect by pressing F1 in Rust and entering client.connect 70.173.255.80:27010, or by pressing Launch Rust here, which starts the game through Steam and joins for you. You can find its website at https://discord.com/invite/4sg.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,^r,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players 100 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Gameplay

^r
Roleplay The server runs as roleplay.
^p
PvE The threat comes from the world, not from other players.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.