Element card · group Modded · atomic number 13,092, its rank
Medieval Total Conversion - Test
Offline 72.136.104.132:28015 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on Medieval Total Conversion - Test?
The map on Medieval Total Conversion - Test is procedural, made by the game.
What rules has Medieval Total Conversion - Test set, and what settings are in force?
No gather rate appears in the name of Medieval Total Conversion - Test. Eight players per group is the limit, the game's default. Play runs as primitive, bows, spears and melee, with no guns. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. Anti-cheat is on: Valve's VAC.
About the server
In what location does Medieval Total Conversion - Test sit?
No region is published by Medieval Total Conversion - Test. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 72.136.104.132:28015 is the address it uses.
On what Rust version does Medieval Total Conversion - Test operate?
Rust network protocol 2634 and build 167781 on Windows is what Medieval Total Conversion - Test uses. The protocol must match for you to join; Steam will update your game.
Does Medieval Total Conversion - Test stay up, and how reliable is its uptime?
Currently offline, Medieval Total Conversion - Test was last seen 7 days 20 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 21 October 2026.
Wipes and resets
When does Medieval Total Conversion - Test wipe, and how often?
Medieval Total Conversion - Test's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 8 days 6 hours ago.
Tags, lists
What should you understand from the tags Medieval Total Conversion - Test carries?
The game's server browser reads the tags Medieval Total Conversion - Test publishes, which are gmprimitive (Game mode): Primitive: bows, spears and melee only, with no guns; mp50 (Max players): It has 50 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): This server uses the Carbon plugin framework. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does Medieval Total Conversion - Test appear in?
The Rust Data Lab lists that include Medieval Total Conversion - Test are: Modded Rust servers, measured and Primitive Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player counts
How does Medieval Total Conversion - Test compare with other servers in the rankings?
Player hours over the last week put Medieval Total Conversion - Test at #13,092, inside the top 59% of ranked servers.
How many players does Medieval Total Conversion - Test have at the moment?
The last recorded sighting of Medieval Total Conversion - Test was 7 days 20 hours ago, and it is offline now.
Connection
How can you connect to Medieval Total Conversion - Test?
You can connect by pressing F1 in Rust and entering client.connect 72.136.104.132:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.