Element card · group Community · atomic number 14,737, its rank
Creative / Build
Offline 72.5.34.66:28015 checked 24d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on Creative / Build?
A procedural map runs on Creative / Build, generated by the game.
What settings and rules apply on Creative / Build?
The name of Creative / Build carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. It appears under Community in the server browser. VAC is on, Valve's anti-cheat.
About the server
What region hosts Creative / Build?
No region is published by Creative / Build. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 72.5.34.66:28015.
What Rust version does Creative / Build currently run?
Rust network protocol 2634 and build 166652 on Windows is what Creative / Build uses. The protocol must match for you to join; Steam will update your game.
How dependable is Creative / Build for staying online?
Currently offline, Creative / Build was last seen 24 days 7 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 3 October 2026.
Wipe days
How often does a wipe happen on Creative / Build, and at what time?
Creative / Build's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 24 days 7 hours ago.
Tags, lists
What should you understand from the tags Creative / Build carries?
gmvanilla (Game mode): This is vanilla survival; mp1 (Max players): 1 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166652 (Build): It runs build 166652; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set: that is the tag list Creative / Build publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does Creative / Build appear in?
These themed Rust Data Lab lists carry Creative / Build: Rust build and creative servers, Rust community servers, measured and Creative Rust servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
Against other Rust servers, where does Creative / Build place?
Creative / Build sits at #14,737 for seven-day player hours, placing it in the top 65% of ranked servers.
How many players does Creative / Build have at the moment?
The last recorded sighting of Creative / Build was 24 days 7 hours ago, and it is offline now.
How to join
What steps get you onto Creative / Build?
You can connect by pressing F1 in Rust and entering client.connect 72.5.34.66:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.