Rust Data LabData lab · live
Live readings Servers11,714 Players56,753 Populated3,283 Fresh wipes · 3h169 Sampled every 5 min

Element card · group Modded · atomic number 15,307, its rank

Chip's Test Server

Offline 73.82.177.252:28015 checked 17d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 5 0% full Room to join
7-day average0peak –
Rank · atomic number#15,307top 70%
Last wipe17d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep22 Sep12 Oct14 Oct16 Oct18 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 20:28 UTC17d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru RustForNoobs.c… 3
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  2. 2 Fa [US East] Face… 13
    [US East] Facepunch Primitive 1 NA · groups of 8+ · monthly · 22 on average 13/ 400
  3. 3 Fa [EU] Facepunch… 25
    [EU] Facepunch Primitive 1 EU · groups of 8+ · monthly · 16 on average 25/ 400
  4. 4 Ju JumpRust.com -… 3
    JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| EU · groups of 16+ · 3x · biweekly · 5 on average 3/ 120
  5. 5 Ju JumpRust.com -… 1
    JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| NA · groups of 16+ · 3x · biweekly · 4 on average 1/ 120
  6. 6 Ru Rust4Noobs | S… 1
    Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe EU · duo · monthly · 6 on average 1/ 100

Quick answers

from the figures on this page

Map and rules

What map is in play on Chip's Test Server?

The map on Chip's Test Server is procedural, made by the game.

How is Chip's Test Server configured, and what rules apply?

The name of Chip's Test Server carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as primitive, melee, bows and spears only, no guns. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

Server details

What region hosts Chip's Test Server?

Nothing about a region is published by Chip's Test Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 73.82.177.252:28015 is the address it uses.

Which Rust version is Chip's Test Server on?

Rust network protocol 2634 and build 167398 on Linux is what Chip's Test Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does Chip's Test Server stay up, and how reliable is its uptime?

Right now Chip's Test Server is offline, with its last appearance 17 days 10 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 15 September 2026.

Wipes and resets

What is the wiping pattern on Chip's Test Server?

The record holds too few of Chip's Test Server's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 17 days 13 hours ago.

How does Chip's Test Server look on the day of a wipe?

At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 0 hours in.

Where it appears

What should you understand from the tags Chip's Test Server carries?

The game's server browser reads the tags Chip's Test Server publishes, which are gmprimitive (Game mode): Primitive rules mean bows, spears and melee, without guns; mp5 (Max players): 5 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Chip's Test Server appear in?

The Rust Data Lab lists that include Chip's Test Server are: Modded Rust servers, measured and Primitive Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

How does Chip's Test Server compare with other servers in the rankings?

Player hours over the last week put Chip's Test Server at #15,307, inside the top 70% of ranked servers.

How many players does Chip's Test Server have at the moment?

No live signal from Chip's Test Server right now, which was last seen 17 days 10 hours ago.

Connection

What steps get you onto Chip's Test Server?

In Rust, press F1 and enter client.connect 73.82.177.252:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmprimitive,cs167398,ts8,^o^z

Game

gmprimitive
Game mode Primitive rules mean bows, spears and melee, without guns.
mp5
Max players 5 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs167398
Build The game build is 167398.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.