Element card · group Community · atomic number 13,786, its rank
Creative / Build
Offline 77.100.73.196:28015 checked 23d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on Creative / Build?
Generated by the game, the map on Creative / Build is procedural.
How is Creative / Build configured, and what rules apply?
Nothing in the name of Creative / Build gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. Anti-cheat is on: Valve's VAC.
About the server
What region hosts Creative / Build?
No region is published by Creative / Build. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 77.100.73.196:28015.
On what Rust version does Creative / Build operate?
Rust network protocol 2634 and build 166652 on Windows is what Creative / Build uses. The protocol must match for you to join; Steam will update your game.
Does Creative / Build stay up, and how reliable is its uptime?
Right now Creative / Build is offline, with its last appearance 23 days 12 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 5 October 2026, Rust Data Lab saw it for the first time.
Wipes and resets
How often does a wipe happen on Creative / Build, and at what time?
Creative / Build's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 23 days 13 hours ago.
Tags, lists
What should you understand from the tags Creative / Build carries?
The game's server browser reads the tags Creative / Build publishes, which are gmvanilla (Game mode): Survival, vanilla style; mp1 (Max players): 1 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): It runs build 166652; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does Creative / Build appear in?
These themed Rust Data Lab lists carry Creative / Build: Rust build and creative servers, Rust community servers, measured and Creative Rust servers. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
How does Creative / Build compare with other servers in the rankings?
The seven-day player-hours table has Creative / Build at #13,786, in the top 61% of ranked servers.
What does the current player count on Creative / Build tell you?
The last recorded sighting of Creative / Build was 23 days 12 hours ago, and it is offline now.
Connection
What steps get you onto Creative / Build?
You can connect by pressing F1 in Rust and entering client.connect 77.100.73.196:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.