Element card · group Modded · atomic number 8,923, its rank
testbuild
Offline 77.50.255.146:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 10 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 13:12 UTC3d ago | 2 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on testbuild?
The map on testbuild is procedural, made by the game.
What settings and rules apply on testbuild?
Nothing in the name of testbuild gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.
Server facts
What region hosts testbuild?
Nothing about a region is published by testbuild. Rust Data Lab shows a server's stated location, not a verified position of the machine. 77.50.255.146:28015 is the address it uses.
What Rust version does testbuild currently run?
On Windows, testbuild is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does testbuild stay online?
Currently offline, testbuild was last seen 29 hours ago. It was online for 2 of 72 hours in the last 3 full days, which is 3% uptime. On 25 October 2026, Rust Data Lab saw it for the first time.
Wipes and resets
What is the wiping pattern on testbuild?
The record holds too few of testbuild's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 3 days 11 hours ago.
How does testbuild look on the day of a wipe?
Recent wipes on average reached 2 players at their busiest. 10 hours after the latest wipe, the crowd peaked.
Where it appears
Which meanings sit behind the tags on testbuild?
gmrust (Game mode): Standard Rust survival is the game here; mp15 (Max players): Player slots: 15; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list testbuild publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does testbuild come up?
These themed Rust Data Lab lists carry testbuild: Modded Rust servers, measured and Rust build and creative servers. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player numbers
What position does testbuild hold among Rust servers?
testbuild sits at #8,923 for seven-day player hours, placing it in the top 40% of ranked servers.
What does the current player count on testbuild tell you?
No live signal from testbuild right now, which was last seen 29 hours ago. The week's figures average 1 players and top out at 2. The busiest point in the last 48 hours came at 19:00 UTC, averaging 1 players.
Getting on
What is the way to join testbuild?
You can connect by pressing F1 in Rust and entering client.connect 77.50.255.146:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.