Rust Data LabData lab · live
Live readings Servers11,611 Players34,878 Populated2,847 Fresh wipes · 3h62 Sampled every 5 min

Element card · group Community · atomic number 15,497, its rank

My Offline Benchmark Sandbox

Offline 77.77.216.48:28015 checked 41d ago

Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,497no region published
Last wipe41d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep
Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on My Offline Benchmark Sandbox?

A procedural map runs on My Offline Benchmark Sandbox, generated by the game.

What rules has My Offline Benchmark Sandbox set, and what settings are in force?

The name of My Offline Benchmark Sandbox carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Community. Anti-cheat is off: Valve's VAC.

Server details

What region hosts My Offline Benchmark Sandbox?

There is no region on record for My Offline Benchmark Sandbox. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 77.77.216.48:28015 is the address it uses.

What Rust version does My Offline Benchmark Sandbox currently run?

Rust network protocol 2633 and build 163207 on Windows is what My Offline Benchmark Sandbox uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is My Offline Benchmark Sandbox for staying online?

Currently offline, My Offline Benchmark Sandbox was last seen 41 days 14 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 16 September 2026.

Wipe schedule

How often does a wipe happen on My Offline Benchmark Sandbox, and at what time?

My Offline Benchmark Sandbox's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 41 days 15 hours ago.

Where it appears

Which meanings sit behind the tags on My Offline Benchmark Sandbox?

The game's server browser reads the tags My Offline Benchmark Sandbox publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs163207 (Build): The game build is 163207; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does My Offline Benchmark Sandbox appear in?

You will find My Offline Benchmark Sandbox on the following Rust Data Lab lists: Rust build and creative servers and Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does My Offline Benchmark Sandbox hold among Rust servers?

My Offline Benchmark Sandbox sits at #15,497 for seven-day player hours, placing it in the top – of ranked servers.

What does the current player count on My Offline Benchmark Sandbox tell you?

The last recorded sighting of My Offline Benchmark Sandbox was 41 days 14 hours ago, and it is offline now.

Getting on

What steps get you onto My Offline Benchmark Sandbox?

In Rust, press F1 and enter client.connect 77.77.216.48:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs163207
Build The game build is 163207.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.