Rust Data LabData lab · live
Live readings Servers11,838 Players77,057 Populated3,823 Fresh wipes · 3h149 Sampled every 5 min

Element card · group Community · atomic number 14,561, its rank

Cave Build Server

Offline 77.98.71.53:28015 checked 28d ago

Join the experiment
Atomic mass · players now 1/ 8 12% full Room to join
7-day average0peak –
Rank · atomic number#14,561top 61%
Last wipe28d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Bu 【南瓜】Build-Test 7
    【南瓜】Build-Test EA · groups of 8+ · 10 on average 7/ 101
  2. 2 Ra Raichu Staging… 1
    Raichu Staging | F1 Spawn | Noclip | DLC Unlocked EU · groups of 8+ · 1 on average 1/ 25
  3. 3 Bu [EU] Builders … 161
    [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | EU · groups of 8+ · 110 on average 161/ 999
  4. 4 Bu [NA] Builders … 119
    [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | NA · groups of 8+ · 88 on average 119/ 999
  5. 5 Ru [AU] Rusticate… 25
    [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes OC · groups of 8+ · 51 on average 25/ 150
  6. 6 At Atlas // CSL -… 21
    Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 35 on average 21/ 100

Quick answers

from the figures on this page

Settings and map

What map is in play on Cave Build Server?

The map on Cave Build Server is procedural, made by the game.

What rules has Cave Build Server set, and what settings are in force?

Nothing in the name of Cave Build Server gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. You will find it under Community in the server browser. The VAC anti-cheat from Valve is enabled.

Server details

In what location does Cave Build Server sit?

No region is published by Cave Build Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 77.98.71.53:28015.

What Rust version does Cave Build Server currently run?

On Windows, Cave Build Server is running Rust network protocol 2633 and build 165217. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does Cave Build Server stay online?

Currently offline, Cave Build Server was last seen 28 days 18 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 29 September 2026.

Wipes and resets

How often does a wipe happen on Cave Build Server, and at what time?

The record holds too few of Cave Build Server's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 28 days 19 hours ago the current world was made.

Lists and tags

Which meanings sit behind the tags on Cave Build Server?

These are the tags Cave Build Server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp8 (Max players): 8 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Cave Build Server appear in?

The Rust Data Lab lists that include Cave Build Server are: Rust build and creative servers and Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

How does Cave Build Server compare with other servers in the rankings?

Player hours over the last week put Cave Build Server at #14,561, inside the top 61% of ranked servers.

What does the current player count on Cave Build Server tell you?

Cave Build Server is offline at the moment; the last sighting was 28 days 18 hours ago.

How to join

What is the way to join Cave Build Server?

Open the console with F1 in Rust and type client.connect 77.98.71.53:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp8,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp8
Max players 8 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs165217
Build The game build is 165217.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.