Rust Data LabData lab · live
Live readings Servers11,790 Players64,938 Populated3,582 Fresh wipes · 3h124 Sampled every 5 min

Element card · group Community · atomic number 15,483, its rank

Building Practice

Offline 78.62.156.231:28015 checked 16d ago

Join the experiment
Atomic mass · players now 0/ 5 0% full Room to join
7-day average0peak –
Rank · atomic number#15,483top 71%
Last wipe24d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k4 Oct7 Oct10 Oct13 Oct16 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Bu 【南瓜】Build-Test 1
    【南瓜】Build-Test EA · groups of 8+ · 10 on average 1/ 101
  2. 2 Ra Raichu Staging… 3
    Raichu Staging | F1 Spawn | Noclip | DLC Unlocked EU · groups of 8+ · 2 on average 3/ 25
  3. 3 Bu [EU] Builders … 207
    [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | EU · groups of 8+ · 113 on average 207/ 999
  4. 4 Bu [NA] Builders … 165
    [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | NA · groups of 8+ · 90 on average 165/ 999
  5. 5 Ru [AU] Rusticate… 35
    [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes OC · groups of 8+ · 52 on average 35/ 150
  6. 6 At Atlas // CSL -… 32
    Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 37 on average 32/ 100

Quick answers

from the figures on this page

Settings and map

What map is in play on Building Practice?

Generated by the game, the map on Building Practice is procedural.

How is Building Practice configured, and what rules apply?

The name of Building Practice carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Community. VAC is on, Valve's anti-cheat.

Server details

Which location is Building Practice based in?

Nothing about a region is published by Building Practice. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 78.62.156.231:28015.

On what Rust version does Building Practice operate?

On Windows, Building Practice is running Rust network protocol 2634 and build 166652. The protocol must match for you to join; Steam will update your game.

How dependable is Building Practice for staying online?

Currently offline, Building Practice was last seen 16 days 2 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 4 October 2026.

Wipe days

What is the wiping pattern on Building Practice?

The record holds too few of Building Practice's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 24 days 9 hours ago.

Tags, lists

What should you understand from the tags Building Practice carries?

gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): Player slots: 5; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166652 (Build): The game build is 166652; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here: that is the tag list Building Practice publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Building Practice come up?

The Rust Data Lab lists that include Building Practice are: Rust build and creative servers and Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

What position does Building Practice hold among Rust servers?

Building Practice sits at #15,483 for seven-day player hours, placing it in the top 71% of ranked servers.

What does the current player count on Building Practice tell you?

The last recorded sighting of Building Practice was 16 days 2 hours ago, and it is offline now.

How to join

How can you connect to Building Practice?

Open the console with F1 in Rust and type client.connect 78.62.156.231:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp5
Max players Player slots: 5.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166652
Build The game build is 166652.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.