Rust Data LabData lab · live
Live readings Servers11,899 Players103,131 Populated3,962 Fresh wipes · 3h371 Sampled every 5 min

Element card · group Official · atomic number 1,135, its rank

[EU] Facepunch Premium 4

Online 79.137.98.117:28020 checked 11m ago

official monthly wipes vanillapremium
Join the experiment
Atomic mass · players now 11/ 300 4% full Room to join
7-day average8peak 23
Rank · atomic number#1,135top 5%
Last wipe28d agomonthly schedule
Next wipe7d 0hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0510152019:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence

wipe-day peak297players, last three wipes

Coming wipes

  1. 7d 0hThu 5 Nov, 19:00 UTCFW
  2. 35d 0hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

0100200300400+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 297, 3 hours in, with 32 in the queue.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:42 UTC FW28d ago 297+32 queue – running 8

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rustoria.co - … 452
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average 452/ 500
  2. 2 Ru Rusty Moose |E… 266
    Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 212 on average 266/ 275
  3. 3 Ru Rustafied.com … 88
    Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 125 on average 88/ 125
  4. 4 Ma Magic Rust — L… 184
    Magic Rust — Long | Kлaccикa x1 | Pyccкий EU · groups of 150+ · 1x · monthly · 119 on average 184/ 300
  5. 5 Ru Rusty Moose |E… 130
    Rusty Moose |EU Small| EU · groups of 8+ · monthly · 62 on average 130/ 200
  6. 6 Ma MANHUNT | ДЛЯ … 77
    MANHUNT | ДЛЯ НОВИЧКОВ | КЛАССИКА | 22.10 EU · groups of 16+ · monthly · 44 on average 77/ 150

Quick answers

from the figures on this page

Map and rules

What map is in play on [EU] Facepunch Premium 4?

[EU] Facepunch Premium 4 runs a procedural map of size 4,500 with seed 69705055; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

How is [EU] Facepunch Premium 4 configured, and what rules apply?

Nothing in the name of [EU] Facepunch Premium 4 gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. You will find it in Rust's Official tab in game. The server describes itself as vanilla: facepunch's game, with no altered rates, kits or rules. Joining requires Rust's premium status. The VAC anti-cheat from Valve is enabled.

About the server

In what location does [EU] Facepunch Premium 4 sit?

No region tag is published by [EU] Facepunch Premium 4; its name, though, points to Europe. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 79.137.98.117:28020.

What Rust version does [EU] Facepunch Premium 4 currently run?

Rust network protocol 2635 and build 168909 on Windows is what [EU] Facepunch Premium 4 uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does [EU] Facepunch Premium 4 stay online?

[EU] Facepunch Premium 4 is live as of now. About 5 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

How well does [EU] Facepunch Premium 4 perform?

In the last 48 hours, it averaged 216 server fps, with a low of 205. The maximum entity count was 152,162, covering buildings, deployables and all else in the world. The highest memory usage was 6,272 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe days

When does [EU] Facepunch Premium 4 wipe, and how often?

The only wipe on [EU] Facepunch Premium 4 is the monthly force wipe. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. 28 days ago the current world was made. Wipes monthly, according to the schedule in its tags.

How does [EU] Facepunch Premium 4 look on the day of a wipe?

Recent wipes on average reached 297 players at their busiest. 3 hours after the latest wipe the crowd peaked, and a further 32 waited in the queue.

Lists and tags

What should you understand from the tags [EU] Facepunch Premium 4 carries?

official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust style; mp300 (Max players): 300 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^t (Tutorial on): Those new to the game can start with the Facepunch tutorial; ^q (Premium): Joining requires Rust's premium status; sc2 (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it: that is the tag list [EU] Facepunch Premium 4 publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does [EU] Facepunch Premium 4 come up?

The Rust Data Lab lists that include [EU] Facepunch Premium 4 are: Rust tutorial servers: the live sample, EU Rust servers, measured, Official Rust servers and Vanilla Rust servers, measured. These filters bring it up on the server list: Region: Europe; Type: Vanilla and No plugins at all; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Tutorial on ^t and Premium ^q; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Boxes: Official only.

Whose server is [EU] Facepunch Premium 4?

Sharing its playrust.com hostname with 124 other servers we track, [EU] Facepunch Premium 4 is most likely run by the same operator as those.

Player numbers

Against other Rust servers, where does [EU] Facepunch Premium 4 place?

[EU] Facepunch Premium 4 sits at #1,135 for seven-day player hours, placing it in the top 5% of ranked servers.

How many players does [EU] Facepunch Premium 4 have at the moment?

[EU] Facepunch Premium 4 currently shows 11 players across 300 slots. Averaged over the past week: 8 players, peaking at 23. Over 48 hours, the highest average fell at 15:00 UTC, at 12 players.

Getting on

What steps get you onto [EU] Facepunch Premium 4?

Open the console with F1 in Rust and type client.connect 79.137.98.117:28020. The Launch Rust button on this page does the same job through Steam. Joining requires Rust's premium status.

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,^q,sc2,ts8

On Rust Data Lab

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival in the standard Rust style.
mp300
Max players 300 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's game, with no altered rates, kits or rules.

Gameplay

^t
Tutorial on Those new to the game can start with the Facepunch tutorial.

Mods and access

^q
Premium Joining requires Rust's premium status.

Other

sc2
Custom tag This is not one of Rust's standard tags: an owner or a plugin added it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.