Element card · group Official · atomic number 1,251, its rank
[EU] Facepunch 14
Online 79.137.98.160:28020 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 6% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence
Coming wipes
- 6d 19hThu 5 Nov, 19:00 UTCFW
- 34d 19hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 29, 47 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:42 UTC FW28d ago | 29 | – | running | 5 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on [EU] Facepunch 14?
[EU] Facepunch 14 runs a procedural map of size 4,500 with seed 159513066; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.
What settings and rules apply on [EU] Facepunch 14?
The name of [EU] Facepunch 14 carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. You will find it in Rust's Official tab in game. Vanilla is its own label: facepunch's game, with no altered rates, kits or rules. VAC is on, Valve's anti-cheat.
Server details
In what location does [EU] Facepunch 14 sit?
No region tag is published by [EU] Facepunch 14; its name, though, points to Europe. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 79.137.98.160:28020 is the address it uses.
Which Rust version is [EU] Facepunch 14 on?
On Windows, [EU] Facepunch 14 is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.
How dependable is [EU] Facepunch 14 for staying online?
Right now, [EU] Facepunch 14 is reachable. About 9 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
Does [EU] Facepunch 14 hold a steady performance?
In the last 48 hours, it averaged 220 server fps, with a low of 197. The maximum entity count was 134,151, covering buildings, deployables and all else in the world. Up to 5,336 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Wipes and resets
When does [EU] Facepunch 14 wipe, and how often?
The only wipe on [EU] Facepunch 14 is the monthly force wipe. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. The world it is running now dates from 28 days 5 hours ago. A monthly wipe schedule is what its tags publish.
What does a typical wipe day on [EU] Facepunch 14 involve?
At their busiest, recent wipes averaged 29 players. 47 hours after the latest wipe, the crowd peaked.
Lists and tags
Which meanings sit behind the tags on [EU] Facepunch 14?
These are the tags [EU] Facepunch 14 makes public for the server browser to read: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust style; mp300 (Max players): Player slots: 300; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^m (Monthly): Wipes happen monthly, at the force wipe; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^t (Tutorial on): The Facepunch tutorial is on offer for new players; sc3 (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does [EU] Facepunch 14 come up?
The Rust Data Lab lists that include [EU] Facepunch 14 are: Rust tutorial servers: the live sample, EU Rust servers, measured, Official Rust servers and Vanilla Rust servers, measured. You can find it on the server list by applying these filters: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
Who is behind [EU] Facepunch 14?
The playrust.com hostname [EU] Facepunch 14 publishes also appears on 124 other servers we track, so the same operator most likely runs them.
Population
Against other Rust servers, where does [EU] Facepunch 14 place?
The seven-day player-hours table has [EU] Facepunch 14 at #1,251, in the top 6% of ranked servers.
What does the current player count on [EU] Facepunch 14 tell you?
At the moment [EU] Facepunch 14 has 3 of its 300 slots filled. Averaged over the past week: 6 players, peaking at 18. Peak time in the past 48 hours: 20:00 UTC, when the average was 12 players.
Connection
What is the way to join [EU] Facepunch 14?
You can connect by pressing F1 in Rust and entering client.connect 79.137.98.160:28020, or by pressing Launch Rust here, which starts the game through Steam and joins for you.
