Rust Data LabData lab · live
Live readings Servers11,621 Players32,314 Populated2,788 Fresh wipes · 3h69 Sampled every 5 min

Element card · group Official · atomic number 11,397, its rank

Facepunch Playtest

Online 79.137.98.20:28015 checked 9m ago

Join the experiment
Atomic mass · players now 0/ ?
7-day average0peak 3
Rank · atomic number#11,397top 51%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75105:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.6 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak9players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepThu 24 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:40 UTC FW27d ago 0 – running 0
Mon 28 Sep, 07:20 UTC30d ago 28+1 queue halved by day 1 3.4 days 0
Thu 24 Sep, 10:57 UTC34d ago 0 – 3.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 147
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 542 on average 147/ 250
  2. 2 Ru Rustoria.co - … 125
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 125/ 200
  3. 3 Ru Rusty Moose |E… 14
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 14/ 250
  4. 4 Ru Rustoria.co - … 17
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 283 on average 17/ 250
  5. 5 Ru Rustafied.com … 13
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 13/ 100
  6. 6 Ru Rustoria.co - … 41
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 249 on average 41/ 200

Quick answers

from the figures on this page

Settings and map

What map is in play on Facepunch Playtest?

A procedural map of size 4,500 with seed 1377699477 runs on Facepunch Playtest, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What settings and rules apply on Facepunch Playtest?

No gather rate appears in the name of Facepunch Playtest. Group size is capped at 100 players. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. The in-game Official tab of Rust includes it. Anti-cheat is on: Valve's VAC.

Server details

In what location does Facepunch Playtest sit?

No region is published by Facepunch Playtest. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 79.137.98.20:28015 is the address it uses.

Which Rust version is Facepunch Playtest on?

Rust network protocol 2635 and build 169375 on Windows is what Facepunch Playtest uses. The protocol must match for you to join; Steam will update your game.

Does Facepunch Playtest stay up, and how reliable is its uptime?

At the moment, Facepunch Playtest is online. The uptime it reports suggests it restarted roughly 33 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Is Facepunch Playtest known for smooth running?

The last 48 hours show an average of 53 server fps and a minimum of 32. The maximum entity count was 403,000, covering buildings, deployables and all else in the world. The highest memory usage was 11,033 MB. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

When does Facepunch Playtest wipe, and how often?

There is no next wipe to predict for Facepunch Playtest, which wipes at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 27 days 11 hours ago.

How does Facepunch Playtest look on the day of a wipe?

At their busiest, recent wipes averaged 9 players. The latest wipe's peak fell 0 hours after it began. Half that peak was held until the next wipe in 0% of recent wipes. Where it did not hold, the crowd dropped below half by day 1.

Where it appears

What should you understand from the tags Facepunch Playtest carries?

These are the tags Facepunch Playtest makes public for the server browser to read: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): 0 is the slot count; ts100 (Group limit): The team limit is 100; v2635 (Protocol): To join, your game must match protocol 2635; cs169375 (Build): Build number: 169375; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Facepunch Playtest come up?

These themed Rust Data Lab lists carry Facepunch Playtest: Official Rust servers. You can find it on the server list by applying these filters: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.

Who is behind Facepunch Playtest?

Sharing its playrust.com hostname with 124 other servers we track, Facepunch Playtest is most likely run by the same operator as those.

Population

What position does Facepunch Playtest hold among Rust servers?

Facepunch Playtest sits at #11,397 for seven-day player hours, placing it in the top 51% of ranked servers.

What does the current player count on Facepunch Playtest tell you?

A snapshot of Facepunch Playtest shows 0 players online. Averaged over the past week: 0 players, peaking at 3. Over 48 hours, the highest average fell at 15:00 UTC, at 0 players.

How to join

What steps get you onto Facepunch Playtest?

In Rust, press F1 and enter client.connect 79.137.98.20:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs169375,ts100

On Rust Data Lab

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival in the standard Rust style.
mp0
Max players 0 is the slot count.
ts100
Group limit The team limit is 100.
v2635
Protocol To join, your game must match protocol 2635.
cs169375
Build Build number: 169375.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.