Element card · group Official · atomic number 1,032, its rank
[EU] Facepunch 2
Online 79.137.98.7:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence
Coming wipes
- 7d 16hThu 5 Nov, 19:00 UTCFW
- 35d 16hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 389, 27 hours in, with 44 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:40 UTC FW27d ago | 389+44 queue | – | running | 4 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on [EU] Facepunch 2?
[EU] Facepunch 2 runs a procedural map of size 4,500 with seed 61531860; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.
What rules has [EU] Facepunch 2 set, and what settings are in force?
The name of [EU] Facepunch 2 carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The in-game Official tab of Rust includes it. The server describes itself as vanilla: facepunch's game, with no altered rates, kits or rules. The VAC anti-cheat from Valve is enabled.
Server facts
Which location is [EU] Facepunch 2 based in?
Going by its name rather than a tag, [EU] Facepunch 2 points to Europe. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 79.137.98.7:28015.
What Rust version does [EU] Facepunch 2 currently run?
Rust network protocol 2635 and build 168909 on Windows is what [EU] Facepunch 2 uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is [EU] Facepunch 2 for staying online?
At the moment, [EU] Facepunch 2 is online. The uptime it reports suggests it restarted roughly 13 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
How well does [EU] Facepunch 2 perform?
The last 48 hours show an average of 242 server fps and a minimum of 225. The entity count reached 139,534, including buildings, deployables and all other world items. The highest memory usage was 6,126 MB. What players experience as lag comes from low fps and a rising entity count.
Wipe schedule
How often does a wipe happen on [EU] Facepunch 2, and at what time?
Wiping once a month with the force wipe is what [EU] Facepunch 2 does. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. Counting back, the current world began 27 days 9 hours ago. A monthly wipe schedule is what its tags publish.
On [EU] Facepunch 2, what happens when wipe day arrives?
Averaged across its recent wipes, the busiest point drew 389 players. 27 hours after the latest wipe the crowd peaked, and a further 44 waited in the queue.
Lists and tags
What should you understand from the tags [EU] Facepunch 2 carries?
official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust style; mp400 (Max players): Player slots: 400; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^m (Monthly): Wipes happen monthly, at the force wipe; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^t (Tutorial on): Those new to the game can start with the Facepunch tutorial; sc2 (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it: that is the tag list [EU] Facepunch 2 publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does [EU] Facepunch 2 come up?
These themed Rust Data Lab lists carry [EU] Facepunch 2: Rust tutorial servers: the live sample, EU Rust servers, measured, Official Rust servers and Vanilla Rust servers, measured. Applying these filters on the server list returns it: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
Who is behind [EU] Facepunch 2?
124 other servers we track publish a playrust.com hostname as well, which makes one operator the likely runner of them and [EU] Facepunch 2.
Player counts
What position does [EU] Facepunch 2 hold among Rust servers?
[EU] Facepunch 2 sits at #1,032 for seven-day player hours, placing it in the top 5% of ranked servers.
What does the current player count on [EU] Facepunch 2 tell you?
Of 400 slots, 3 are taken on [EU] Facepunch 2 right now. A seven-day sample gives 9 players on average and 27 at the top. Peak time in the past 48 hours: 20:00 UTC, when the average was 11 players.
Getting on
What is the way to join [EU] Facepunch 2?
In Rust, press F1 and enter client.connect 79.137.98.7:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.
