Rust Data LabData lab · live
Live readings Servers11,692 Players37,024 Populated2,928 Fresh wipes · 3h87 Sampled every 5 min

Element card · group Official · atomic number 1,032, its rank

[EU] Facepunch 2

Online 79.137.98.7:28015 checked 11m ago

official monthly wipes vanilla
Join the experiment
Atomic mass · players now 3/ 400 1% full Room to join
7-day average9peak 27
Rank · atomic number#1,032top 5%
Last wipe27d agomonthly schedule
Next wipe7d 16hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0510152003:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040003:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence

wipe-day peak389players, last three wipes

Coming wipes

  1. 7d 16hThu 5 Nov, 19:00 UTCFW
  2. 35d 16hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

0100200300400+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 389, 27 hours in, with 44 in the queue.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:40 UTC FW27d ago 389+44 queue – running 4

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rustoria.co - … 101
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 101/ 200
  2. 2 Ru Rusty Moose |E… 67
    Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 216 on average 67/ 200
  3. 3 Ru Rustafied.com … 55
    Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 128 on average 55/ 100
  4. 4 Ma Magic Rust — L… 23
    Magic Rust — Long | Kлaccикa x1 | Pyccкий EU · groups of 150+ · 1x · monthly · 125 on average 23/ 300
  5. 5 Ru Rusty Moose |E… 36
    Rusty Moose |EU Small| EU · groups of 8+ · monthly · 64 on average 36/ 200
  6. 6 Ru Rustafied.com … 9
    Rustafied.com - EU Long - Small II EU · groups of 16+ · monthly · 42 on average 9/ 100

Quick answers

from the figures on this page

Map and rules

What map is in play on [EU] Facepunch 2?

[EU] Facepunch 2 runs a procedural map of size 4,500 with seed 61531860; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has [EU] Facepunch 2 set, and what settings are in force?

The name of [EU] Facepunch 2 carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The in-game Official tab of Rust includes it. The server describes itself as vanilla: facepunch's game, with no altered rates, kits or rules. The VAC anti-cheat from Valve is enabled.

Server facts

Which location is [EU] Facepunch 2 based in?

Going by its name rather than a tag, [EU] Facepunch 2 points to Europe. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 79.137.98.7:28015.

What Rust version does [EU] Facepunch 2 currently run?

Rust network protocol 2635 and build 168909 on Windows is what [EU] Facepunch 2 uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is [EU] Facepunch 2 for staying online?

At the moment, [EU] Facepunch 2 is online. The uptime it reports suggests it restarted roughly 13 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

How well does [EU] Facepunch 2 perform?

The last 48 hours show an average of 242 server fps and a minimum of 225. The entity count reached 139,534, including buildings, deployables and all other world items. The highest memory usage was 6,126 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

How often does a wipe happen on [EU] Facepunch 2, and at what time?

Wiping once a month with the force wipe is what [EU] Facepunch 2 does. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. Counting back, the current world began 27 days 9 hours ago. A monthly wipe schedule is what its tags publish.

On [EU] Facepunch 2, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 389 players. 27 hours after the latest wipe the crowd peaked, and a further 44 waited in the queue.

Lists and tags

What should you understand from the tags [EU] Facepunch 2 carries?

official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust style; mp400 (Max players): Player slots: 400; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^m (Monthly): Wipes happen monthly, at the force wipe; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^t (Tutorial on): Those new to the game can start with the Facepunch tutorial; sc2 (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it: that is the tag list [EU] Facepunch 2 publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does [EU] Facepunch 2 come up?

These themed Rust Data Lab lists carry [EU] Facepunch 2: Rust tutorial servers: the live sample, EU Rust servers, measured, Official Rust servers and Vanilla Rust servers, measured. Applying these filters on the server list returns it: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

Who is behind [EU] Facepunch 2?

124 other servers we track publish a playrust.com hostname as well, which makes one operator the likely runner of them and [EU] Facepunch 2.

Player counts

What position does [EU] Facepunch 2 hold among Rust servers?

[EU] Facepunch 2 sits at #1,032 for seven-day player hours, placing it in the top 5% of ranked servers.

What does the current player count on [EU] Facepunch 2 tell you?

Of 400 slots, 3 are taken on [EU] Facepunch 2 right now. A seven-day sample gives 9 players on average and 27 at the top. Peak time in the past 48 hours: 20:00 UTC, when the average was 11 players.

Getting on

What is the way to join [EU] Facepunch 2?

In Rust, press F1 and enter client.connect 79.137.98.7:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp400,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Data Lab

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival in the standard Rust style.
mp400
Max players Player slots: 400.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Difficulty

^v
Vanilla Facepunch's game, with no altered rates, kits or rules.

Gameplay

^t
Tutorial on Those new to the game can start with the Facepunch tutorial.

Other

sc2
Custom tag Not a standard Rust tag, so either a plugin or the owner applied it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.