Rust Data LabData lab · live
Live readings Servers11,908 Players102,404 Populated3,970 Fresh wipes · 3h409 Sampled every 5 min

Element card · group Official · atomic number 1,340, its rank

[EU] Facepunch Staging

Online 79.137.98.9:28015 checked 10m ago

official monthly wipes vanilla
Join the experiment
Atomic mass · players now 43/ 350 12% full Room to join
7-day average5peak 46
Rank · atomic number#1,340top 6%
Last wipe7h agomonthly schedule
Next wipe7d 1hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
02040608018:0003:0012:0022:0007:0016:00Wiped Thu 29 Oct, 10:16 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
Server fpsWipe
05010015020018:0003:0012:0022:0007:0016:00Wiped Thu 29 Oct, 10:16 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 6% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence

usual gap17.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak38players, last three wipes
crowd held0%else halves by day 7

Coming wipes

  1. 7d 1hThu 5 Nov, 19:00 UTCFW
  2. 35d 1hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 8 OctThu 24 Sep
020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 23, 11 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 10:16 UTC7h ago – – running 11
Thu 8 Oct, 07:27 UTC21d ago 23 – – 5
Thu 24 Sep, 11:45 UTC35d ago 54 halved by day 8 13.8 days 11

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rustoria.co - … 445
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average 445/ 500
  2. 2 Ru Rusty Moose |E… 263
    Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 213 on average 263/ 275
  3. 3 Ru Rustafied.com … 93
    Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 125 on average 93/ 125
  4. 4 Ma Magic Rust — L… 160
    Magic Rust — Long | Kлaccикa x1 | Pyccкий EU · groups of 150+ · 1x · monthly · 120 on average 160/ 300
  5. 5 Ru Rusty Moose |E… 132
    Rusty Moose |EU Small| EU · groups of 8+ · monthly · 61 on average 132/ 200
  6. 6 Ma MANHUNT | ДЛЯ … 80
    MANHUNT | ДЛЯ НОВИЧКОВ | КЛАССИКА | 22.10 EU · groups of 16+ · monthly · 43 on average 80/ 150

Quick answers

from the figures on this page

Server setup

What map is in play on [EU] Facepunch Staging?

A procedural map of size 4,300 with seed 1641015675 runs on [EU] Facepunch Staging, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on [EU] Facepunch Staging?

No gather rate appears in the name of [EU] Facepunch Staging. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The in-game Official tab of Rust includes it. By its own description it is vanilla: standard rates, kits and rules, exactly as Facepunch ships the game. The VAC anti-cheat from Valve is enabled.

About the server

What region hosts [EU] Facepunch Staging?

The name of [EU] Facepunch Staging points to Europe, even without a region tag. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 79.137.98.9:28015.

What Rust version does [EU] Facepunch Staging currently run?

On Windows, [EU] Facepunch Staging is running Rust network protocol 2636 and build 169627. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is [EU] Facepunch Staging for staying online?

[EU] Facepunch Staging is live as of now. According to the uptime it reports, the last restart was about 5 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Does [EU] Facepunch Staging hold a steady performance?

In the last 48 hours, it averaged 188 server fps, with a low of 150. The maximum entity count was 114,000, covering buildings, deployables and all else in the world. The highest memory usage was 4,138 MB. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

What is the wiping pattern on [EU] Facepunch Staging?

Once a month is all [EU] Facepunch Staging wipes, with the force wipe. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. Counting back, the current world began 7 hours ago. Its tags set out a wipe schedule of once a month.

How does [EU] Facepunch Staging look on the day of a wipe?

At their busiest, recent wipes averaged 38 players. The latest wipe's peak fell 11 hours after it began. Above half the peak until the next wipe: that held in 0% of its recent wipes. The crowd fell below half by day 7 when it didn't hold.

Where it appears

What should you understand from the tags [EU] Facepunch Staging carries?

These are the tags [EU] Facepunch Staging makes public for the server browser to read: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust style; mp350 (Max players): Player slots: 350; ts8 (Group limit): Teams cap at 8, which is the game default; v2636 (Protocol): To join, your game must match protocol 2636; cs169627 (Build): Build number: 169627; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^t (Tutorial on): The Facepunch tutorial is on offer for new players; sc2 (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does [EU] Facepunch Staging come up?

You will find [EU] Facepunch Staging on the following Rust Data Lab lists: Rust tutorial servers: the live sample, EU Rust servers, measured, Official Rust servers and Vanilla Rust servers, measured. Applying these filters on the server list returns it: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours; Players now: At least 10; Boxes: Official only.

Who is behind [EU] Facepunch Staging?

Sharing its playrust.com hostname with 124 other servers we track, [EU] Facepunch Staging is most likely run by the same operator as those.

Population

What position does [EU] Facepunch Staging hold among Rust servers?

Player hours over the last week put [EU] Facepunch Staging at #1,340, inside the top 6% of ranked servers.

What does the current player count on [EU] Facepunch Staging tell you?

At the moment [EU] Facepunch Staging has 43 of its 350 slots filled. Averaged over the past week: 5 players, peaking at 46. Peak time in the past 48 hours: 15:00 UTC, when the average was 43 players.

Connection

What is the way to join [EU] Facepunch Staging?

Open the console with F1 in Rust and type client.connect 79.137.98.9:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp350,ptrak,$r?,v2636,^m,^v,^t,gmrust,cs169627,sc2,ts8

On Rust Data Lab

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival in the standard Rust style.
mp350
Max players Player slots: 350.
ts8
Group limit Teams cap at 8, which is the game default.
v2636
Protocol To join, your game must match protocol 2636.
cs169627
Build Build number: 169627.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Difficulty

^v
Vanilla Standard rates, kits and rules, exactly as Facepunch ships the game.

Gameplay

^t
Tutorial on The Facepunch tutorial is on offer for new players.

Other

sc2
Custom tag This is not one of Rust's standard tags: an owner or a plugin added it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.