Element card · group PvE · atomic number 14,560, its rank
[DE] SteppenWolf*s PVE-Insel
Offline 79.238.71.179:28025 checked 25d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
Coming wipes
- 7d 3hThu 5 Nov, 19:00 UTCFW
- 35d 3hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 11:58 UTC25d ago | 1 | – | running | 1 |
| Thu 1 Oct, 14:05 UTC28d ago | 1 | – | 2.9 days | 1 |
| Mon 28 Sep, 08:03 UTC31d ago | 1 | – | 3.3 days | 1 |
| Thu 24 Sep, 18:57 UTC34d ago | 1 | – | 3.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on [DE] SteppenWolf*s PVE-Insel?
[DE] SteppenWolf*s PVE-Insel runs a procedural map of size 4,500 with seed 777895; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.
How is [DE] SteppenWolf*s PVE-Insel configured, and what rules apply?
Nothing in the name of [DE] SteppenWolf*s PVE-Insel gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as pve, other players cannot be fought. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.
Server details
In what location does [DE] SteppenWolf*s PVE-Insel sit?
There is no region on record for [DE] SteppenWolf*s PVE-Insel. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 79.238.71.179:28025.
What Rust version does [DE] SteppenWolf*s PVE-Insel currently run?
Rust network protocol 2634 and build 166652 on Windows is what [DE] SteppenWolf*s PVE-Insel uses. The protocol must match for you to join; Steam will update your game.
Does [DE] SteppenWolf*s PVE-Insel stay up, and how reliable is its uptime?
Currently offline, [DE] SteppenWolf*s PVE-Insel was last seen 25 days 2 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 24 September 2026, Rust Data Lab saw it for the first time.
Wipe days
When does [DE] SteppenWolf*s PVE-Insel wipe, and how often?
The only wipe on [DE] SteppenWolf*s PVE-Insel is the monthly force wipe. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. The world it is running now dates from 25 days 3 hours ago. Wipes monthly, according to the schedule in its tags.
On [DE] SteppenWolf*s PVE-Insel, what happens when wipe day arrives?
Recent wipes on average reached 1 players at their busiest. Peak numbers on the latest wipe came 1 hours in.
Lists and tags
How should you read the tags on [DE] SteppenWolf*s PVE-Insel?
gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166652 (Build): Build number: 166652; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^m (Monthly): Wipes happen monthly, at the force wipe; ^p (PvE): The threat comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list [DE] SteppenWolf*s PVE-Insel publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does [DE] SteppenWolf*s PVE-Insel come up?
These themed Rust Data Lab lists carry [DE] SteppenWolf*s PVE-Insel: Modded Rust servers, measured and Best Rust PvE servers, measured live. Applying these filters on the server list returns it: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player numbers
What position does [DE] SteppenWolf*s PVE-Insel hold among Rust servers?
The seven-day player-hours table has [DE] SteppenWolf*s PVE-Insel at #14,560, in the top 64% of ranked servers.
How many players does [DE] SteppenWolf*s PVE-Insel have at the moment?
[DE] SteppenWolf*s PVE-Insel is offline at the moment; the last sighting was 25 days 2 hours ago.
Getting on
How can you connect to [DE] SteppenWolf*s PVE-Insel?
You can connect by pressing F1 in Rust and entering client.connect 79.238.71.179:28025, or by pressing Launch Rust here, which starts the game through Steam and joins for you.