Rust Data LabData lab · live
Live readings Servers11,642 Players38,888 Populated2,942 Fresh wipes · 3h69 Sampled every 5 min

Element card · group Community · atomic number 13,882, its rank

Custom Aim Train

Offline 80.134.69.41:28015 checked 23d ago

Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average0peak –
Rank · atomic number#13,882top 61%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k3 Oct5 Oct6 Oct8 Oct9 Oct11 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Na NA | Apex Aim … 0
    NA | Apex Aim Arena | 1v1 Facecheck FFA Targets NA · groups of 8+ · 4 on average 0/ 16
  2. 2 Qa Q1 - Aim Train… 0
    Q1 - Aim Training / Matchmaking / Facechecks - EU Main EU · groups of 8+ · 4 on average 0/ 16
  3. 3 Eu EU | Deadzone … 0
    EU | Deadzone Aimtrain | Facechecks/1v1/Speargun EU · groups of 8+ · 4 on average 0/ 16
  4. 4 De Deadshot's Are… 0
    Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun Game NA · groups of 8+ · 4 on average 0/ 16
  5. 5 Ru ・RUST KILL・XXX… 1
    ・RUST KILL・XXX|KILL $ CASH|FARM|SHOP|TP|HOME|KITS|PVPVEX10X groups of 10+ · weekly · 5 on average 1/ 100
  6. 6 Mi MINICOPTER / H… 2
    MINICOPTER / HELICOPTER TRAINING groups of 8+ · 5 on average 2/ 100

Quick answers

from the figures on this page

Map and rules

What map is in play on Custom Aim Train?

A procedural map runs on Custom Aim Train, generated by the game.

How is Custom Aim Train configured, and what rules apply?

No gather rate appears in the name of Custom Aim Train. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat is off: Valve's VAC.

Server details

What region hosts Custom Aim Train?

There is no region on record for Custom Aim Train. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 80.134.69.41:28015.

Which Rust version is Custom Aim Train on?

On Windows, Custom Aim Train is running Rust network protocol 2634 and build 166494. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is Custom Aim Train for staying online?

Right now Custom Aim Train is offline, with its last appearance 23 days 23 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 3 October 2026.

Wipe schedule

What is the wiping pattern on Custom Aim Train?

Custom Aim Train's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 26 days 8 hours ago.

Where it appears

What should you understand from the tags Custom Aim Train carries?

These are the tags Custom Aim Train makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Custom Aim Train appear in?

These themed Rust Data Lab lists carry Custom Aim Train: Aim training servers, measured live and Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

How does Custom Aim Train compare with other servers in the rankings?

Player hours over the last week put Custom Aim Train at #13,882, inside the top 61% of ranked servers.

What does the current player count on Custom Aim Train tell you?

The last recorded sighting of Custom Aim Train was 23 days 23 hours ago, and it is offline now.

Connection

How can you connect to Custom Aim Train?

You can connect by pressing F1 in Rust and entering client.connect 80.134.69.41:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players Player slots: 10.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166494
Build The game build is 166494.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.